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Add skeleton modification demo. #745

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9 changes: 9 additions & 0 deletions 3d/skeleton_modification/README.md
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# Skeleton Modification

The license for the assets used are listed here:

- The Fox 3D model (unknown license) can be found here: https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Fox/glTF-Binary/Fox.glb
- The 3D CCDIK arm is licensed under the MIT license.
- The Simple Test rig is licensed under the MIT license.
- AliciaSolid model is licensed under the MIT license and can be found here: https://github.com/vrm-c/UniVRM/tree/master/Tests/Models/Alicia_vrm-0.51
- The assets in the folder `FPS_Gloves_And_Gun` were created by [bobeer](https://sketchfab.com/bobeer) on SketchFab and are licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
Binary file added 3d/skeleton_modification/icon.png
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35 changes: 35 additions & 0 deletions 3d/skeleton_modification/icon.png.import
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[remap]

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type="StreamTexture2D"
uid="uid://chto0iy7a2alb"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
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source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]

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compress/lossy_quality=0.7
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mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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process/HDR_as_SRGB=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
47 changes: 47 additions & 0 deletions 3d/skeleton_modification/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=4

_global_script_classes=[{
"base": "SkeletonModification3D",
"class": &"SkeletonModification3DGDScript",
"language": &"GDScript",
"path": "res://skeleton_modification/scenes/skeleton_test_09_character_fps/BoneAdjustmentMod.gd"
}]
_global_script_class_icons={
"SkeletonModification3DGDScript": ""
}

[application]

config/name="Skeleton Modification Project"
config/icon="res://icon.png"

[display]

window/stretch/mode="canvas_items"

[input]

fire={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
fire_alt={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}

[rendering]

environment/default_environment="res://default_env.tres"
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[remap]

importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cyr6t4wt054ge"
path="res://.godot/imported/Fox.glb-81ae4261bd8b9cd691dd051aedbd8d2b.scn"

[deps]

source_file="res://skeleton_modification/art/3d_Fox/Fox.glb"
dest_files=["res://.godot/imported/Fox.glb-81ae4261bd8b9cd691dd051aedbd8d2b.scn"]

[params]

nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/bake_reset_animation=true
animation/fps=15
import_script/path=""
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meshes/light_baking=0
meshes/lightmap_texel_size=0.1
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animation/import=true
animation/bake_reset_animation=true
animation/fps=15
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[remap]

importer="scene"
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dest_files=["res://.godot/imported/AliciaSolid_vrm-0.51.glb-cab9b4a8a5ed92c29f90e870207a8261.scn"]

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meshes/light_baking=0
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animation/bake_reset_animation=true
animation/fps=15
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