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Add a first-person shooter demo #849
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This is a retro-inspired FPS with a 2.5D aesthetic. TODO: - Finish level design. - Add crouching and swimming. - Add weapons (shotgun, machinegun, rocket launcher, energy rifle) with ammo pickups. - Player owns all weapons by default but no ammo for most of them. - Add enemies (hitscan, projectile, melee). - Add screenshot and README.
…er audio muffle TODO: - Make boxes pushable by the player's movement.
- Add level material shader (not currently used due to engine bugs). - Work around sprite rotation by removing normal map support (still need to implement mirroring UV when needed).
… weapon kickback - Add crosshair color by health and opacity by weapon state. - Make boxes have particle collision. - Reduce bullet damage, increase number of bullets shot by the shotgun.
… effect - Fix stair snapping on steep slopes.
- Add large plane surrounding the level with invisible walls to prevent the player from falling out.
- Add ReflectionProbe to water pool.
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Work-in-progress first-person shooter demo, with a retro art style. Features one weapon (shotgun) and one enemy type (hitscanner). Also contains rain with collision using GPUParticles3D, boxes that can be pushed by firing a weapon on them, moving platforms, and a pool with swimmable water.
We've had 3D platformer and racing (Truck Town) demos for years, now is time to finally have a full-blown FPS demo 🙂
This effectively implements #1, as the IK demo which featured a minimal FPS example won't be updated for 4.0 (IK needs to be redone after 4.0).
Technical note:
is_on_floor()
is not used. Instead, a ShapeCast3D is used to allow for stair climbing without having to add clip planes on top of every staircase.There are still things to improve before merging this:
Preview