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Add a 3D tonemapping and color correction demo #857

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261 changes: 261 additions & 0 deletions 3d/tonemap_color_correction/3d_primitives.tscn
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[gd_scene load_steps=26 format=3 uid="uid://bfbqknlrqre0c"]

[ext_resource type="Script" path="res://test_scene.gd" id="1_vpdan"]

[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y6uuk"]
sky_top_color = Color(0, 0, 0, 1)
sky_horizon_color = Color(0.1984, 0.242987, 0.32, 1)
ground_bottom_color = Color(0.156863, 0.160784, 0.2, 1)
ground_horizon_color = Color(0.156863, 0.160784, 0.2, 1)
sun_angle_max = 6.0
sun_curve = 3.51379

[sub_resource type="Sky" id="Sky_lexvt"]
sky_material = SubResource("ProceduralSkyMaterial_y6uuk")

[sub_resource type="Environment" id="Environment_lqw28"]
background_mode = 2
sky = SubResource("Sky_lexvt")
tonemap_mode = 2
tonemap_white = 6.0
glow_enabled = true
glow_intensity = 0.09
glow_blend_mode = 1
fog_enabled = true
fog_density = 0.025
fog_aerial_perspective = 1.0
adjustment_enabled = true

[sub_resource type="BoxMesh" id="BoxMesh_ff240"]
size = Vector3(512, 1, 512)

[sub_resource type="Gradient" id="Gradient_sho7j"]
offsets = PackedFloat32Array(0.260163, 0.398374, 0.536585, 0.699187, 0.829268, 1)
colors = PackedColorArray(0.336608, 0.336608, 0.336608, 1, 0.589096, 0.589095, 0.589096, 1, 0.521141, 0.52114, 0.521141, 1, 0.762404, 0.762404, 0.762403, 1, 0.48179, 0.48179, 0.481789, 1, 1, 1, 1, 1)

[sub_resource type="FastNoiseLite" id="FastNoiseLite_dm8vr"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hbgko"]
width = 1024
height = 1024
seamless = true
color_ramp = SubResource("Gradient_sho7j")
noise = SubResource("FastNoiseLite_dm8vr")

[sub_resource type="FastNoiseLite" id="FastNoiseLite_mq5hl"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tdt10"]
width = 1024
height = 1024
seamless = true
as_normal_map = true
bump_strength = 10.0
noise = SubResource("FastNoiseLite_mq5hl")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ldfp"]
albedo_texture = SubResource("NoiseTexture2D_hbgko")
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_tdt10")
uv1_scale = Vector3(512, 256, 1)
texture_filter = 5

[sub_resource type="BoxMesh" id="BoxMesh_6wvpc"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l4mxj"]
albedo_color = Color(0, 0, 0, 1)
emission_enabled = true
emission = Color(2, 1.5, 1, 1)

[sub_resource type="SphereMesh" id="SphereMesh_qnmea"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kssqo"]
metallic = 1.0
roughness = 0.0

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4geml"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3eq2w"]
metallic = 1.0
roughness = 0.5

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uqci1"]
albedo_color = Color(0.501961, 0.501961, 0.501961, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8sl4i"]
albedo_color = Color(0.501961, 0.501961, 0.501961, 1)
metallic = 1.0
roughness = 0.5

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pauuc"]
albedo_color = Color(1, 0.25098, 0.25098, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8w4e2"]
albedo_color = Color(1, 0.25098, 0.25098, 1)
metallic = 1.0
roughness = 0.5

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cb5og"]
albedo_color = Color(0.25098, 1, 0.25098, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ah8ww"]
albedo_color = Color(0.25098, 1, 0.25098, 1)
metallic = 1.0
roughness = 0.5

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ako3b"]
albedo_color = Color(0.25098, 0.25098, 1, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_suuj5"]
albedo_color = Color(0.25098, 0.25098, 1, 1)
metallic = 1.0
roughness = 0.5

[node name="3DPrimitives" type="Node3D" node_paths=PackedStringArray("world_environment")]
script = ExtResource("1_vpdan")
world_environment = NodePath("WorldEnvironment")

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866126, 0.13782, -0.480448, 0.0352591, 0.941991, 0.333781, 0.49858, -0.306037, 0.811024, -2.58974, 2.10013, -4.66397)
light_color = Color(0.776471, 0.917647, 1, 1)
light_energy = 0.4
shadow_enabled = true
shadow_bias = 0.04
shadow_blur = 2.0
directional_shadow_mode = 0
directional_shadow_fade_start = 1.0
directional_shadow_max_distance = 12.0

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_lqw28")

[node name="Ground" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.4, 1)
mesh = SubResource("BoxMesh_ff240")
surface_material_override/0 = SubResource("StandardMaterial3D_4ldfp")

[node name="Testers" type="Node3D" parent="."]

[node name="GlowingBox" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, 0)
mesh = SubResource("BoxMesh_6wvpc")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_l4mxj")

[node name="OmniLight3D" type="OmniLight3D" parent="Testers/GlowingBox"]
light_energy = 2.0
shadow_blur = 2.0

[node name="GlowingSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 1.5, 0)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_l4mxj")

[node name="OmniLight3D" type="OmniLight3D" parent="Testers/GlowingSphere"]
light_energy = 2.0
shadow_blur = 2.0

[node name="MirrorSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 2.5, -1)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_kssqo")

[node name="WhiteBox" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0.5, 0)
mesh = SubResource("BoxMesh_6wvpc")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_4geml")

[node name="WhiteSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, 0)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_4geml")

[node name="WhiteMetallicSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 2.5, -1)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_3eq2w")

[node name="GrayBox" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 0)
mesh = SubResource("BoxMesh_6wvpc")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_uqci1")

[node name="GraySphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_uqci1")

[node name="GrayMetallicSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2.5, -1)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_8sl4i")

[node name="RedBox" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, 0)
mesh = SubResource("BoxMesh_6wvpc")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_pauuc")

[node name="RedSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1.5, 0)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_pauuc")

[node name="RedMetallicSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 2.5, -1)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_8w4e2")

[node name="GreenBox" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("BoxMesh_6wvpc")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_cb5og")

[node name="GreenSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_cb5og")

[node name="GreenMetallicSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_ah8ww")

[node name="BlueBox" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, 0)
mesh = SubResource("BoxMesh_6wvpc")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_ako3b")

[node name="BlueSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1.5, 0)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_ako3b")

[node name="BlueMetallicSphere" type="MeshInstance3D" parent="Testers"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2.5, -1)
mesh = SubResource("SphereMesh_qnmea")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_suuj5")

[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.942327, -0.0710023, 0.327076, 6.57846e-09, 0.977239, 0.212141, -0.334694, -0.199906, 0.920879, 0.669204, 2.35, 4.04922)
fov = 50.0

[node name="ReflectionProbe" type="ReflectionProbe" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 2, 0)
size = Vector3(512, 512, 512)
enable_shadows = true
14 changes: 14 additions & 0 deletions 3d/tonemap_color_correction/README.md
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# Tonemapping and Color Correction

This showcases various tonemapping operators and their interaction with several
color correction textures (1D and 3D).

A script generating neutral 3D LUT textures is also included.

Language: GDScript

Renderer: Forward Plus

## Screenshots

![Screenshot](screenshots/tonemap_color_correction.webp)
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://8iyvvj75q6bd"
path="res://.godot/imported/detect_white_clipping.png-ff83ca2587cf6e3783223e00c5b42bce.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://example_luts/1d/detect_white_clipping.png"
dest_files=["res://.godot/imported/detect_white_clipping.png-ff83ca2587cf6e3783223e00c5b42bce.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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34 changes: 34 additions & 0 deletions 3d/tonemap_color_correction/example_luts/1d/frozen.png.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://3fu2y401e2wn"
path="res://.godot/imported/frozen.png-457f8ff344433e9f459b5caaede7bfab.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://example_luts/1d/frozen.png"
dest_files=["res://.godot/imported/frozen.png-457f8ff344433e9f459b5caaede7bfab.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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34 changes: 34 additions & 0 deletions 3d/tonemap_color_correction/example_luts/1d/heat.png.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://t3ag4e6j1i7n"
path="res://.godot/imported/heat.png-27bfc7c4ee7ae772dcd2e3b8c4e82264.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://example_luts/1d/heat.png"
dest_files=["res://.godot/imported/heat.png-27bfc7c4ee7ae772dcd2e3b8c4e82264.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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