Skip to content

Commit

Permalink
Merge pull request #3943 from Calinou/gdscript-debugger-no-threads
Browse files Browse the repository at this point in the history
Document the GDScript debugger not supporting threads yet
  • Loading branch information
NathanLovato authored Sep 1, 2020
2 parents 70e9184 + 73919fe commit d3c8aeb
Show file tree
Hide file tree
Showing 2 changed files with 12 additions and 0 deletions.
6 changes: 6 additions & 0 deletions tutorials/debug/debugger_panel.rst
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,12 @@ You can use the buttons in the top-right corner to:
- **Break**. This button pauses the game's execution.
- **Continue**. This button resumes the game after a breakpoint or pause.

.. warning::

Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.

Errors
++++++

Expand Down
6 changes: 6 additions & 0 deletions tutorials/debug/overview_of_debugging_tools.rst
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,12 @@ The **Keep Debugger Open** option keeps the debugger open after a scene
has been closed. And the **Debug with External Editor** option lets you
debug your game with an external editor.

.. warning::

Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.

Debug project settings
----------------------

Expand Down

0 comments on commit d3c8aeb

Please sign in to comment.