Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Document the GDScript debugger not supporting threads yet #3943

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions tutorials/debug/debugger_panel.rst
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,12 @@ You can use the buttons in the top-right corner to:
- **Break**. This button pauses the game's execution.
- **Continue**. This button resumes the game after a breakpoint or pause.

.. warning::

Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.

Errors
++++++

Expand Down
6 changes: 6 additions & 0 deletions tutorials/debug/overview_of_debugging_tools.rst
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,12 @@ The **Keep Debugger Open** option keeps the debugger open after a scene
has been closed. And the **Debug with External Editor** option lets you
debug your game with an external editor.

.. warning::

Breakpoints won't break on code if it's
:ref:`running in a thread <doc_using_multiple_threads>`.
This is a current limitation of the GDScript debugger.

Debug project settings
----------------------

Expand Down