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Add a page on physical light units #6390
Add a page on physical light units #6390
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Since physical light and camera units only require a handful of calculations to | ||
handle unit conversion, enabling them doesn't have any noticeable performance | ||
impact. |
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In my experience, this is technically not true, as depth of field is enforced when CameraAttributesPhysical is used. Is there a way to disable depth of field entirely when using CameraAttributesPhysical?
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There isn't a way to force disable DoF in CameraAttributesPhysical right now. It is enabled/disabled automatically based on the parameters used
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There isn't a way to force disable DoF in CameraAttributesPhysical right now. It is enabled/disabled automatically based on the parameters used
I suppose this could be implemented as part of godotengine/godot-proposals#5229.
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This is amazing work so far! I added some notes and suggestions, but this is already very close to being ready.
My apologies for not getting the blog post ready in time, I was really hoping it would be helpful for you in preparing this.
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Amazing work! This looks good to me
Thanks! |
This page could feature a few more images, but it's a good start for documenting the setup process already.
See #5121.