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Add information about 3D asset direction conventions to "Importing 3D scenes" #7406
Add information about 3D asset direction conventions to "Importing 3D scenes" #7406
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This part is confusing me (and making me realize my 3D teachers in college taught even less than I thought, which wasn't much). What exactly is "the camera" that you're referring to here? I assume it's not one you would attach to a player character
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@skyace65 Does this image help you understand?
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It may be paraphrased as a viewpoint of the viewport.
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So the camera in this case would be the viewport camera when you a open a blank scene?
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In most cases, yes.