bcl: Fix copy_bcl for desktop-win32 profile #46
Merged
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Seems like godotengine/godot#50486 was not due to cross-compilation issues, but to the fact that
windows.py copy_bcl
didn't properly copy thedesktop-win32
BCL, so we were using thedesktop
(POSIX) one.That's why @bruvzg found that projects exported to Windows with 3.4 beta 1 worked fine, since the export workflow properly uses the
net_4_x-win32
BCL.Got a successful container build (will PR in a bit), currently testing the produced builds to validate.