Change default LSP Port for Godot 4's one #469
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Changes the default LSP Port from 6008 (Used in Godot 3) for 6005 (Used in Godot 4). This change was made in godotengine/godot@de7873c .
Also fixes a potential bug in the
check_client_status()
function. It was wrongly getting theserverProperty
from theserverPort
configuration and viceversa.