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Fix physical bone update without simulating #37875

Fix physical bone update without simulating

Fix physical bone update without simulating #37875

Triggered via pull request August 29, 2024 09:31
Status Success
Total duration 51m 26s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
24s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 37s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 22s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor Expired
101 MB
android-template-arm32 Expired
68.7 MB
android-template-arm64 Expired
63 MB
godot-api-dump Expired
408 KB
ios-template Expired
39 MB
linux-editor-mono Expired
74.2 MB
linux-template-minimal Expired
17 MB
linux-template-mono Expired
30.3 MB
macos-editor Expired
98 MB
macos-template Expired
46.1 MB
web-nothreads-template Expired
22.8 MB
web-template Expired
22.7 MB
windows-editor Expired
61.6 MB
windows-template Expired
30.7 MB