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Consistently use USE_MULTIVIEW as the define in shaders #25087

Consistently use USE_MULTIVIEW as the define in shaders

Consistently use USE_MULTIVIEW as the define in shaders #25087

Triggered via pull request March 11, 2024 03:41
Status Success
Total duration 30m 35s
Artifacts 12

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
3m 38s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
5m 59s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
3m 18s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 0s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
117 MB
godot-api-dump Expired
398 KB
ios-template Expired
35.1 MB
linux-editor-mono Expired
69.9 MB
linux-template-minimal Expired
14.9 MB
linux-template-mono Expired
26.5 MB
macos-editor Expired
46.2 MB
macos-template Expired
20.5 MB
web-nothreads-template Expired
23.8 MB
web-template Expired
23.6 MB
windows-editor Expired
58.9 MB
windows-template Expired
28.3 MB