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Use raw string literals for BaseMaterial3D shader code generation #25295

Use raw string literals for BaseMaterial3D shader code generation

Use raw string literals for BaseMaterial3D shader code generation #25295

Triggered via pull request March 13, 2024 22:54
Status Success
Total duration 28m 15s
Artifacts 12

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
3m 40s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
4m 1s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
2m 16s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 10s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
117 MB
godot-api-dump Expired
400 KB
ios-template Expired
35.3 MB
linux-editor-mono Expired
70.2 MB
linux-template-minimal Expired
14.7 MB
linux-template-mono Expired
26.7 MB
macos-editor Expired
46.3 MB
macos-template Expired
20.6 MB
web-nothreads-template Expired
23.9 MB
web-template Expired
23.8 MB
windows-editor Expired
59.1 MB
windows-template Expired
28.4 MB