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Merge pull request #42710 from aaronfranke/color-doc-comments
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Improve comments in Color documentation
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akien-mga authored Nov 14, 2020
2 parents 7d69974 + 4b272b1 commit 06ac406
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34 changes: 17 additions & 17 deletions doc/classes/Color.xml
Original file line number Diff line number Diff line change
Expand Up @@ -63,13 +63,13 @@
<argument index="3" name="a" type="float">
</argument>
<description>
Constructs a [Color] from an RGBA profile using values between 0 and 1.
Constructs a [Color] from RGBA values, typically between 0 and 1.
[codeblocks]
[gdscript]
var color = Color(0.2, 1.0, 0.7, 0.8) # Equivalent to RGBA(51, 255, 178, 204)
var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
[/gdscript]
[csharp]
var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Equivalent to RGBA(51, 255, 178, 255, 204)
var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
[/csharp]
[/codeblocks]
</description>
Expand All @@ -84,13 +84,13 @@
<argument index="2" name="b" type="float">
</argument>
<description>
Constructs a color from an RGB profile using values between 0 and 1. Alpha will always be 1.
Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1.
[codeblocks]
[gdscript]
var color = Color(0.2, 1.0, 0.7) # Equivalent to RGBA(51, 255, 178, 255)
var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
[/gdscript]
[csharp]
var color = new Color(0.2f, 1.0f, 0.7f); // Equivalent to RGBA(51, 255, 178, 255)
var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
[/csharp]
[/codeblocks]
</description>
Expand Down Expand Up @@ -143,11 +143,11 @@
[codeblocks]
[gdscript]
var color = Color(0.3, 0.4, 0.9)
var inverted_color = color.inverted() # A color of an RGBA(178, 153, 26, 255)
var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)`
[/gdscript]
[csharp]
var color = new Color(0.3f, 0.4f, 0.9f);
Color invertedColor = color.Inverted(); // A color of an RGBA(178, 153, 26, 255)
Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)`
[/csharp]
[/codeblocks]
</description>
Expand All @@ -174,12 +174,12 @@
[gdscript]
var c1 = Color(1.0, 0.0, 0.0)
var c2 = Color(0.0, 1.0, 0.0)
var lerp_color = c1.lerp(c2, 0.5) # A color of an RGBA(128, 128, 0, 255)
var lerp_color = c1.lerp(c2, 0.5) # Equivalent to `Color(0.5, 0.5, 0.0)`
[/gdscript]
[csharp]
var c1 = new Color(1.0f, 0.0f, 0.0f);
var c2 = new Color(0.0f, 1.0f, 0.0f);
Color lerpColor = c1.Lerp(c2, 0.5f); // A color of an RGBA(128, 128, 0, 255)
Color lerpColor = c1.Lerp(c2, 0.5f); // Equivalent to `new Color(0.5f, 0.5f, 0.0f)`
[/csharp]
[/codeblocks]
</description>
Expand Down Expand Up @@ -299,7 +299,7 @@
<return type="int">
</return>
<description>
Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format.
Returns the color converted to a 32-bit integer in ABGR format (each byte represents a color channel). ABGR is the reversed version of the default format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
Expand All @@ -316,7 +316,7 @@
<return type="int">
</return>
<description>
Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format.
Returns the color converted to a 64-bit integer in ABGR format (each word represents a color channel). ABGR is the reversed version of the default format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
Expand All @@ -333,7 +333,7 @@
<return type="int">
</return>
<description>
Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX.
Returns the color converted to a 32-bit integer in ARGB format (each byte represents a color channel). ARGB is more compatible with DirectX.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
Expand All @@ -350,7 +350,7 @@
<return type="int">
</return>
<description>
Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX.
Returns the color converted to a 64-bit integer in ARGB format (each word represents a color channel). ARGB is more compatible with DirectX.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
Expand All @@ -369,7 +369,7 @@
<argument index="0" name="with_alpha" type="bool" default="true">
</argument>
<description>
Returns the color's HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]).
Returns the color converted to an HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]).
Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format).
[codeblocks]
[gdscript]
Expand All @@ -389,7 +389,7 @@
<return type="int">
</return>
<description>
Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is Godot's default format.
Returns the color converted to a 32-bit integer in RGBA format (each byte represents a color channel). RGBA is Godot's default format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
Expand All @@ -406,7 +406,7 @@
<return type="int">
</return>
<description>
Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is Godot's default format.
Returns the color converted to a 64-bit integer in RGBA format (each word represents a color channel). RGBA is Godot's default format.
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
Expand Down
34 changes: 17 additions & 17 deletions modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
Original file line number Diff line number Diff line change
Expand Up @@ -337,8 +337,8 @@ public Color Lerp(Color to, Color weight)
}

/// <summary>
/// Returns the color's 32-bit integer in ABGR format
/// (each byte represents a component of the ABGR profile).
/// Returns the color converted to an unsigned 32-bit integer in ABGR
/// format (each byte represents a color channel).
/// ABGR is the reversed version of the default format.
/// </summary>
/// <returns>A uint representing this color in ABGR32 format.</returns>
Expand All @@ -356,8 +356,8 @@ public uint ToAbgr32()
}

/// <summary>
/// Returns the color's 64-bit integer in ABGR format
/// (each word represents a component of the ABGR profile).
/// Returns the color converted to an unsigned 64-bit integer in ABGR
/// format (each word represents a color channel).
/// ABGR is the reversed version of the default format.
/// </summary>
/// <returns>A ulong representing this color in ABGR64 format.</returns>
Expand All @@ -375,8 +375,8 @@ public ulong ToAbgr64()
}

/// <summary>
/// Returns the color's 32-bit integer in ARGB format
/// (each byte represents a component of the ARGB profile).
/// Returns the color converted to an unsigned 32-bit integer in ARGB
/// format (each byte represents a color channel).
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
/// <returns>A uint representing this color in ARGB32 format.</returns>
Expand All @@ -394,8 +394,8 @@ public uint ToArgb32()
}

/// <summary>
/// Returns the color's 64-bit integer in ARGB format
/// (each word represents a component of the ARGB profile).
/// Returns the color converted to an unsigned 64-bit integer in ARGB
/// format (each word represents a color channel).
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
/// <returns>A ulong representing this color in ARGB64 format.</returns>
Expand All @@ -413,8 +413,8 @@ public ulong ToArgb64()
}

/// <summary>
/// Returns the color's 32-bit integer in RGBA format
/// (each byte represents a component of the RGBA profile).
/// Returns the color converted to an unsigned 32-bit integer in RGBA
/// format (each byte represents a color channel).
/// RGBA is Godot's default and recommended format.
/// </summary>
/// <returns>A uint representing this color in RGBA32 format.</returns>
Expand All @@ -432,8 +432,8 @@ public uint ToRgba32()
}

/// <summary>
/// Returns the color's 64-bit integer in RGBA format
/// (each word represents a component of the RGBA profile).
/// Returns the color converted to an unsigned 64-bit integer in RGBA
/// format (each word represents a color channel).
/// RGBA is Godot's default and recommended format.
/// </summary>
/// <returns>A ulong representing this color in RGBA64 format.</returns>
Expand Down Expand Up @@ -472,7 +472,7 @@ public string ToHtml(bool includeAlpha = true)
}

/// <summary>
/// Constructs a color from RGBA values on the range of 0 to 1.
/// Constructs a color from RGBA values, typically on the range of 0 to 1.
/// </summary>
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
Expand Down Expand Up @@ -500,8 +500,8 @@ public Color(Color c, float a = 1.0f)
}

/// <summary>
/// Constructs a color from a 32-bit integer
/// (each byte represents a component of the RGBA profile).
/// Constructs a color from an unsigned 32-bit integer in RGBA format
/// (each byte represents a color channel).
/// </summary>
/// <param name="rgba">The uint representing the color.</param>
public Color(uint rgba)
Expand All @@ -516,8 +516,8 @@ public Color(uint rgba)
}

/// <summary>
/// Constructs a color from a 64-bit integer
/// (each word represents a component of the RGBA profile).
/// Constructs a color from an unsigned 64-bit integer in RGBA format
/// (each word represents a color channel).
/// </summary>
/// <param name="rgba">The ulong representing the color.</param>
public Color(ulong rgba)
Expand Down

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