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Merge pull request #78637 from V-Sekai/varying-offset-mismatch
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Varying mismatch causing shaders to fail.
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akien-mga authored Jun 24, 2023
2 parents 030c1a9 + 39dfa84 commit 3710f06
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -728,7 +728,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
actions.base_texture_binding_index = 1;
actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET;
actions.base_uniform_string = "material.";
actions.base_varying_index = 11;
actions.base_varying_index = 12;

actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
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