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Return RID instead of Object id in area-body_shape_entered-exited sig…
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madmiraal committed Mar 6, 2021
1 parent 17e6638 commit 38f2e32
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Showing 12 changed files with 84 additions and 60 deletions.
8 changes: 4 additions & 4 deletions doc/classes/Area2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@
</description>
</signal>
<signal name="area_shape_entered">
<argument index="0" name="area_id" type="int">
<argument index="0" name="area_rid" type="RID">
</argument>
<argument index="1" name="area" type="Area2D">
</argument>
Expand All @@ -170,7 +170,7 @@
</description>
</signal>
<signal name="area_shape_exited">
<argument index="0" name="area_id" type="int">
<argument index="0" name="area_rid" type="RID">
</argument>
<argument index="1" name="area" type="Area2D">
</argument>
Expand Down Expand Up @@ -203,7 +203,7 @@
</description>
</signal>
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node2D">
</argument>
Expand All @@ -220,7 +220,7 @@
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node2D">
</argument>
Expand Down
8 changes: 4 additions & 4 deletions doc/classes/Area3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,7 @@
</description>
</signal>
<signal name="area_shape_entered">
<argument index="0" name="area_id" type="int">
<argument index="0" name="area_rid" type="RID">
</argument>
<argument index="1" name="area" type="Area3D">
</argument>
Expand All @@ -180,7 +180,7 @@
</description>
</signal>
<signal name="area_shape_exited">
<argument index="0" name="area_id" type="int">
<argument index="0" name="area_rid" type="RID">
</argument>
<argument index="1" name="area" type="Area3D">
</argument>
Expand Down Expand Up @@ -213,7 +213,7 @@
</description>
</signal>
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node3D">
</argument>
Expand All @@ -230,7 +230,7 @@
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node3D">
</argument>
Expand Down
4 changes: 2 additions & 2 deletions doc/classes/RigidBody2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -193,7 +193,7 @@
</description>
</signal>
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node">
</argument>
Expand All @@ -210,7 +210,7 @@
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node">
</argument>
Expand Down
4 changes: 2 additions & 2 deletions doc/classes/RigidBody3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -217,7 +217,7 @@
</description>
</signal>
<signal name="body_shape_entered">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node">
</argument>
Expand All @@ -235,7 +235,7 @@
</description>
</signal>
<signal name="body_shape_exited">
<argument index="0" name="body_id" type="int">
<argument index="0" name="body_rid" type="RID">
</argument>
<argument index="1" name="body" type="Node">
</argument>
Expand Down
30 changes: 16 additions & 14 deletions scene/2d/area_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}

Expand All @@ -132,7 +132,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
}

Expand All @@ -154,6 +154,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
E->get().rid = p_body;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
Expand All @@ -170,7 +171,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}

if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}

} else {
Expand All @@ -192,7 +193,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
}
if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
}
}

Expand All @@ -211,7 +212,7 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
E->get().in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}

Expand All @@ -225,7 +226,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
E->get().in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
}

Expand All @@ -246,6 +247,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
E->get().rid = p_area;
E->get().rc = 0;
E->get().in_tree = node && node->is_inside_tree();
if (node) {
Expand All @@ -262,7 +264,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}

if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}

} else {
Expand All @@ -284,7 +286,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
}
if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
}
}

Expand Down Expand Up @@ -315,7 +317,7 @@ void Area2D::_clear_monitoring() {
}

for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}

emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
Expand Down Expand Up @@ -343,7 +345,7 @@ void Area2D::_clear_monitoring() {
}

for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}

emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
Expand Down Expand Up @@ -590,13 +592,13 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);

ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));

ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));

Expand Down
2 changes: 2 additions & 0 deletions scene/2d/area_2d.h
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@ class Area2D : public CollisionObject2D {
};

struct BodyState {
RID rid;
int rc = 0;
bool in_tree = false;
VSet<ShapePair> shapes;
Expand Down Expand Up @@ -116,6 +117,7 @@ class Area2D : public CollisionObject2D {
};

struct AreaState {
RID rid;
int rc = 0;
bool in_tree = false;
VSet<AreaShapePair> shapes;
Expand Down
24 changes: 15 additions & 9 deletions scene/2d/physics_body_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -226,7 +226,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);

for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}

contact_monitor->locked = false;
Expand All @@ -247,13 +247,13 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);

for (int i = 0; i < E->get().shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
}

contact_monitor->locked = false;
}

void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;

Expand All @@ -268,6 +268,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
E->get().rid = p_body;
//E->get().rc=0;
E->get().in_scene = node && node->is_inside_tree();
if (node) {
Expand All @@ -286,7 +287,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}

if (E->get().in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}

} else {
Expand All @@ -310,12 +311,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
contact_monitor->body_map.erase(E);
}
if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
}
}
}

struct _RigidBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
Expand Down Expand Up @@ -371,6 +373,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//put the ones to add

for (int i = 0; i < state->get_contact_count(); i++) {
RID rid = state->get_contact_collider(i);
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
Expand All @@ -379,6 +382,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {

Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
Expand All @@ -389,6 +393,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
ShapePair sp(shape, local_shape);
int idx = E->get().shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
toadd[toadd_count].id = obj;
toadd[toadd_count].shape = shape;
Expand All @@ -404,6 +409,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (!E->get().shapes[i].tagged) {
toremove[toremove_count].rid = E->get().rid;
toremove[toremove_count].body_id = E->key();
toremove[toremove_count].pair = E->get().shapes[i];
toremove_count++;
Expand All @@ -414,13 +420,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//process remotions

for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
_body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}

//process aditions

for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
_body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
}

contact_monitor->locked = false;
Expand Down Expand Up @@ -820,8 +826,8 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");

ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
Expand Down
4 changes: 3 additions & 1 deletion scene/2d/physics_body_2d.h
Original file line number Diff line number Diff line change
Expand Up @@ -155,10 +155,12 @@ class RigidBody2D : public PhysicsBody2D {
}
};
struct RigidBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
};
struct BodyState {
RID rid;
//int rc;
bool in_scene = false;
VSet<ShapePair> shapes;
Expand All @@ -173,7 +175,7 @@ class RigidBody2D : public PhysicsBody2D {
void _body_enter_tree(ObjectID p_id);
void _body_exit_tree(ObjectID p_id);

void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);

bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, real_t p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
Expand Down
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