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Merge pull request #89510 from bruvzg/lbl_shadow_step
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[Label] Move shadow drawing into a separate draw step.
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akien-mga committed Mar 15, 2024
2 parents 856efe4 + af9e812 commit 5f3b284
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Showing 2 changed files with 54 additions and 79 deletions.
126 changes: 47 additions & 79 deletions scene/gui/label.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -316,14 +316,19 @@ inline void draw_glyph(const Glyph &p_gl, const RID &p_canvas, const Color &p_fo
}
}

inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) {
inline void draw_glyph_shadow(const Glyph &p_gl, const RID &p_canvas, const Color &p_font_shadow_color, int p_shadow_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) {
if (p_gl.font_rid != RID()) {
if (p_font_shadow_color.a > 0) {
TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
}
if (p_font_shadow_color.a > 0 && p_shadow_outline_size > 0) {
TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
}
}
}

inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Color &p_font_outline_color, int p_outline_size, const Vector2 &p_ofs) {
if (p_gl.font_rid != RID()) {
if (p_font_outline_color.a != 0.0 && p_outline_size > 0) {
TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color);
}
Expand Down Expand Up @@ -537,25 +542,36 @@ void Label::_notification(int p_what) {
const Glyph *ellipsis_glyphs = TS->shaped_text_get_ellipsis_glyphs(lines_rid[i]);
int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);

// Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
int processed_glyphs_ol = processed_glyphs;
if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
Vector2 offset = ofs;
// Draw shadow, outline and text. Note: Do not merge this into the single loop iteration, to prevent overlaps.
for (int step = DRAW_STEP_SHADOW; step < DRAW_STEP_MAX; step++) {
if (step == DRAW_STEP_SHADOW && (font_shadow_color.a == 0)) {
continue;
}
if (step == DRAW_STEP_OUTLINE && (outline_size <= 0 || font_outline_color.a == 0)) {
continue;
}

int processed_glyphs_step = processed_glyphs;
Vector2 offset_step = ofs;
// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_step >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_step < total_glyphs - visible_glyphs));
if (!skip) {
draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
if (step == DRAW_STEP_SHADOW) {
draw_glyph_shadow(ellipsis_glyphs[gl_idx], ci, font_shadow_color, shadow_outline_size, offset_step, shadow_ofs);
} else if (step == DRAW_STEP_OUTLINE) {
draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_outline_color, outline_size, offset_step);
} else if (step == DRAW_STEP_TEXT) {
draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, offset_step);
}
}
processed_glyphs_ol++;
offset.x += ellipsis_glyphs[gl_idx].advance;
processed_glyphs_step++;
offset_step.x += ellipsis_glyphs[gl_idx].advance;
}
}
}

// Draw main text.
for (int j = 0; j < gl_size; j++) {
// Trim when necessary.
Expand All @@ -571,85 +587,37 @@ void Label::_notification(int p_what) {
}
}
for (int k = 0; k < glyphs[j].repeat; k++) {
bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));

// Draw glyph outlines and shadow.
bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_step >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_step < total_glyphs - visible_glyphs));
if (!skip) {
draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
if (step == DRAW_STEP_SHADOW) {
draw_glyph_shadow(glyphs[j], ci, font_shadow_color, shadow_outline_size, offset_step, shadow_ofs);
} else if (step == DRAW_STEP_OUTLINE) {
draw_glyph_outline(glyphs[j], ci, font_outline_color, outline_size, offset_step);
} else if (step == DRAW_STEP_TEXT) {
draw_glyph(glyphs[j], ci, font_color, offset_step);
}
}
processed_glyphs_ol++;
offset.x += glyphs[j].advance;
processed_glyphs_step++;
offset_step.x += glyphs[j].advance;
}
}
// Draw LTR ellipsis string when necessary.
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_step >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_step < total_glyphs - visible_glyphs));
if (!skip) {
draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
if (step == DRAW_STEP_SHADOW) {
draw_glyph_shadow(ellipsis_glyphs[gl_idx], ci, font_shadow_color, shadow_outline_size, offset_step, shadow_ofs);
} else if (step == DRAW_STEP_OUTLINE) {
draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_outline_color, outline_size, offset_step);
} else if (step == DRAW_STEP_TEXT) {
draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, offset_step);
}
}
processed_glyphs_ol++;
offset.x += ellipsis_glyphs[gl_idx].advance;
}
}
}
}

// Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps.

// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
if (!skip) {
draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
}
processed_glyphs++;
ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
}

// Draw main text.
for (int j = 0; j < gl_size; j++) {
// Trim when necessary.
if (trim_pos >= 0) {
if (rtl) {
if (j < trim_pos) {
continue;
}
} else {
if (j >= trim_pos) {
break;
}
}
}
for (int k = 0; k < glyphs[j].repeat; k++) {
bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));

// Draw glyph outlines and shadow.
if (!skip) {
draw_glyph(glyphs[j], ci, font_color, ofs);
}
processed_glyphs++;
ofs.x += glyphs[j].advance;
}
}
// Draw LTR ellipsis string when necessary.
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
if (!skip) {
draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
processed_glyphs_step++;
offset_step.x += ellipsis_glyphs[gl_idx].advance;
}
processed_glyphs++;
ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
}
Expand Down
7 changes: 7 additions & 0 deletions scene/gui/label.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,13 @@ class Label : public Control {
GDCLASS(Label, Control);

private:
enum LabelDrawStep {
DRAW_STEP_SHADOW,
DRAW_STEP_OUTLINE,
DRAW_STEP_TEXT,
DRAW_STEP_MAX,
};

HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_TOP;
String text;
Expand Down

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