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Display multiplayer authority ID in remote debugger
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SaracenOne committed Oct 22, 2023
1 parent 1ab77f4 commit 66ca317
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions scene/debugger/scene_debugger.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -336,6 +336,12 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
}

if (Node *node = Object::cast_to<Node>(obj)) {
// For debugging multiplayer.
{
PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
}

// Add specialized NodePath info (if inside tree).
if (node->is_inside_tree()) {
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
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