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GDScript: Fix lambda resolution with cyclic references
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5 changes: 5 additions & 0 deletions
5
modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_call_arg.gd
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Original file line number | Diff line number | Diff line change |
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var f = (func (_a): return 0).call(x) | ||
var x = f | ||
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func test(): | ||
pass |
2 changes: 2 additions & 0 deletions
2
modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_call_arg.out
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GDTEST_ANALYZER_ERROR | ||
Could not resolve member "f": Cyclic reference. |
5 changes: 5 additions & 0 deletions
5
modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_param.gd
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
var f = func (_a = x): return 0 | ||
var x = f | ||
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func test(): | ||
pass |
2 changes: 2 additions & 0 deletions
2
modules/gdscript/tests/scripts/analyzer/errors/lambda_cyclic_ref_param.out
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,2 @@ | ||
GDTEST_ANALYZER_ERROR | ||
Could not resolve member "f": Cyclic reference. |
34 changes: 34 additions & 0 deletions
34
modules/gdscript/tests/scripts/analyzer/features/lambda_cyclic_ref_body.gd
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# GH-70592 | ||
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var f: Callable = func (): | ||
x = 2 | ||
return 1 | ||
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var x: int = f.call() | ||
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var g: Array[Callable] = [ | ||
func (): | ||
y += 10 | ||
return 1, | ||
func (): | ||
y += 20 | ||
return 2, | ||
] | ||
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var y: int = g[0].call() + g[1].call() | ||
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func test(): | ||
print(x) | ||
f.call() | ||
print(x) | ||
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print(y) | ||
g[0].call() | ||
g[1].call() | ||
print(y) | ||
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# This prevents memory leak in CI. TODO: Investigate it. | ||
# Also you cannot run the `EditorScript` twice without the cleaning. Error: | ||
# Condition "!p_keep_state && has_instances" is true. Returning: ERR_ALREADY_IN_USE | ||
f = Callable() | ||
g.clear() |
5 changes: 5 additions & 0 deletions
5
modules/gdscript/tests/scripts/analyzer/features/lambda_cyclic_ref_body.out
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
GDTEST_OK | ||
1 | ||
2 | ||
3 | ||
33 |