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Implement support for application status indicators (tray icons).
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="StatusIndicator" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Application status indicator (aka notification area icon). | ||
[b]Note:[/b] Status indicator is implemented on macOS and Windows. | ||
</brief_description> | ||
<description> | ||
</description> | ||
<tutorials> | ||
</tutorials> | ||
<members> | ||
<member name="icon" type="Image" setter="set_icon" getter="get_icon"> | ||
Status indicator icon. | ||
</member> | ||
<member name="tooltip" type="String" setter="set_tooltip" getter="get_tooltip" default=""""> | ||
Status indicator tooltip. | ||
</member> | ||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> | ||
If [code]true[/code], the status indicator is visible. | ||
</member> | ||
</members> | ||
<signals> | ||
<signal name="pressed"> | ||
<param index="0" name="mouse_button" type="int" /> | ||
<param index="1" name="position" type="Vector2i" /> | ||
<description> | ||
Emitted when the status indicator is pressed. | ||
</description> | ||
</signal> | ||
</signals> | ||
</class> |
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/**************************************************************************/ | ||
/* godot_status_item.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef GODOT_STATUS_ITEM_H | ||
#define GODOT_STATUS_ITEM_H | ||
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#include "core/input/input_enums.h" | ||
#include "core/variant/callable.h" | ||
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#import <AppKit/AppKit.h> | ||
#import <Foundation/Foundation.h> | ||
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@interface GodotStatusItemView : NSView { | ||
NSImage *image; | ||
Callable cb; | ||
} | ||
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- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index; | ||
- (void)setImage:(NSImage *)image; | ||
- (void)setCallback:(const Callable &)callback; | ||
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@end | ||
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#endif // GODOT_STATUS_ITEM_H |
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