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Add save_all_scenes method to Editor Interface
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Update documentation

(squash) fix docs

(squash) Improve docs
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henriquelalves committed Jul 19, 2023
1 parent 0c2144d commit 8ef2e3d
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Showing 3 changed files with 14 additions and 2 deletions.
10 changes: 8 additions & 2 deletions doc/classes/EditorInterface.xml
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Expand Up @@ -262,18 +262,24 @@
Restarts the editor. This closes the editor and then opens the same project. If [param save] is [code]true[/code], the project will be saved before restarting.
</description>
</method>
<method name="save_all_scenes">
<return type="void" />
<description>
Saves all opened scenes in the editor.
</description>
</method>
<method name="save_scene">
<return type="int" enum="Error" />
<description>
Saves the scene. Returns either [constant OK] or [constant ERR_CANT_CREATE].
Saves the currently active scene. Returns either [constant OK] or [constant ERR_CANT_CREATE].
</description>
</method>
<method name="save_scene_as">
<return type="void" />
<param index="0" name="path" type="String" />
<param index="1" name="with_preview" type="bool" default="true" />
<description>
Saves the scene as a file at [param path].
Saves the currently active scene as a file at [param path].
</description>
</method>
<method name="select_file">
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5 changes: 5 additions & 0 deletions editor/editor_interface.cpp
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Expand Up @@ -337,6 +337,10 @@ void EditorInterface::mark_scene_as_unsaved() {
EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
}

void EditorInterface::save_all_scenes() {
EditorNode::get_singleton()->save_all_scenes();
}

// Scene playback.

void EditorInterface::play_main_scene() {
Expand Down Expand Up @@ -434,6 +438,7 @@ void EditorInterface::_bind_methods() {

ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
ClassDB::bind_method(D_METHOD("save_all_scenes"), &EditorInterface::save_all_scenes);

ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);

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1 change: 1 addition & 0 deletions editor/editor_interface.h
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Expand Up @@ -130,6 +130,7 @@ class EditorInterface : public Object {
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
void mark_scene_as_unsaved();
void save_all_scenes();

// Scene playback.

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