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i18n: Sync translations with Weblate
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@@ -17,7 +17,7 @@ msgid "" | |
msgstr "" | ||
"Project-Id-Version: Godot Engine editor\n" | ||
"POT-Creation-Date: \n" | ||
"PO-Revision-Date: 2021-02-15 10:51+0000\n" | ||
"PO-Revision-Date: 2021-03-10 22:14+0000\n" | ||
"Last-Translator: Любомир Василев <[email protected]>\n" | ||
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" | ||
"godot/bg/>\n" | ||
|
@@ -26,7 +26,7 @@ msgstr "" | |
"Content-Type: text/plain; charset=UTF-8\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
"Plural-Forms: nplurals=2; plural=n != 1;\n" | ||
"X-Generator: Weblate 4.5-dev\n" | ||
"X-Generator: Weblate 4.5.2-dev\n" | ||
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||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp | ||
#: modules/visual_script/visual_script_builtin_funcs.cpp | ||
|
@@ -2446,40 +2446,50 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed." | |
msgstr "" | ||
|
||
#: editor/editor_node.cpp | ||
#, fuzzy | ||
msgid "Unable to find script field for addon plugin at: '%s'." | ||
msgstr "Не може да се зареди скриптът на добавка от: „%s“." | ||
msgstr "Не може да бъде намерено полето за скрипт за добавката: „%s“." | ||
|
||
#: editor/editor_node.cpp | ||
msgid "Unable to load addon script from path: '%s'." | ||
msgstr "Не може да се зареди скриптът на добавка от: „%s“." | ||
msgstr "Не може да се зареди добавката-скрипт от: „%s“." | ||
|
||
#: editor/editor_node.cpp | ||
msgid "" | ||
"Unable to load addon script from path: '%s' There seems to be an error in " | ||
"the code, please check the syntax." | ||
msgstr "" | ||
"Не може да се зареди добавката-скрипт от: „%s“. Изглежда има грешка в кода. " | ||
"Моля, проверете синтаксиса." | ||
|
||
#: editor/editor_node.cpp | ||
msgid "" | ||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin." | ||
msgstr "" | ||
"Не може да се зареди добавката-скрипт от: „%s“. Базовият тип не е " | ||
"„EditorPlugin“." | ||
|
||
#: editor/editor_node.cpp | ||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode." | ||
msgstr "" | ||
"Не може да се зареди добавката-скрипт от: „%s“. Скриптът не е в режим на " | ||
"„инструмент“." | ||
|
||
#: editor/editor_node.cpp | ||
msgid "" | ||
"Scene '%s' was automatically imported, so it can't be modified.\n" | ||
"To make changes to it, a new inherited scene can be created." | ||
msgstr "" | ||
"Сцената „%s“ е била внесена автоматично и затова не може да се променя.\n" | ||
"Ако искате да правите промени в нея, може да създадете нова сцена-наследник." | ||
|
||
#: editor/editor_node.cpp | ||
msgid "" | ||
"Error loading scene, it must be inside the project path. Use 'Import' to " | ||
"open the scene, then save it inside the project path." | ||
msgstr "" | ||
"Грешка при зареждането на сцената. Тя трябва да се намира в папката на " | ||
"проекта. Използвайте „Внасяне“, за да отворите сцената, и след това я " | ||
"запазете някъде в папката на проекта." | ||
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||
#: editor/editor_node.cpp | ||
msgid "Scene '%s' has broken dependencies:" | ||
|
@@ -2495,20 +2505,30 @@ msgid "" | |
"You can change it later in \"Project Settings\" under the 'application' " | ||
"category." | ||
msgstr "" | ||
"Няма определена главна сцена. Искате ли да изберете такава сега?\n" | ||
"Можете да промените това по всяко време в „Настройките на проекта“, в " | ||
"категорията „Приложение“." | ||
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||
#: editor/editor_node.cpp | ||
msgid "" | ||
"Selected scene '%s' does not exist, select a valid one?\n" | ||
"You can change it later in \"Project Settings\" under the 'application' " | ||
"category." | ||
msgstr "" | ||
"Избраната сцена „%s“ не съществува. Искате ли да изберете друга?\n" | ||
"Можете да промените това по всяко време в „Настройките на проекта“, в " | ||
"категорията „Приложение“." | ||
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||
#: editor/editor_node.cpp | ||
msgid "" | ||
"Selected scene '%s' is not a scene file, select a valid one?\n" | ||
"You can change it later in \"Project Settings\" under the 'application' " | ||
"category." | ||
msgstr "" | ||
"Избраната сцена „%s“ не е файл съдържащ сцена. Искате ли да изберете " | ||
"подходящ файл?\n" | ||
"Можете да промените това по всяко време в „Настройките на проекта“, в " | ||
"категорията „Приложение“." | ||
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||
#: editor/editor_node.cpp | ||
msgid "Save Layout" | ||
|
@@ -2992,13 +3012,12 @@ msgid "Open & Run a Script" | |
msgstr "" | ||
|
||
#: editor/editor_node.cpp | ||
#, fuzzy | ||
msgid "" | ||
"The following files are newer on disk.\n" | ||
"What action should be taken?" | ||
msgstr "" | ||
"Следните файлове са по-нови на диска.\n" | ||
"Кое действие трябва да се предприеме?:" | ||
"Кое действие трябва да се предприеме?" | ||
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||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp | ||
#: editor/plugins/shader_editor_plugin.cpp | ||
|
@@ -3896,23 +3915,20 @@ msgid "Saving..." | |
msgstr "Запазване..." | ||
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||
#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Select Importer" | ||
msgstr "Режим на избиране" | ||
msgstr "Изберете метод на внасяне" | ||
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||
#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Importer:" | ||
msgstr "Внасяне" | ||
msgstr "Метод на внасяне:" | ||
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||
#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Reset to Defaults" | ||
msgstr "Задаване на входен порт по подразбиране" | ||
msgstr "Връщане на стандартните настройки" | ||
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||
#: editor/import_dock.cpp | ||
msgid "%d Files" | ||
msgstr "%d Файлове" | ||
msgstr "%d файла" | ||
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||
#: editor/import_dock.cpp | ||
msgid "Set as Default for '%s'" | ||
|
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|
@@ -22,7 +22,7 @@ msgid "" | |
msgstr "" | ||
"Project-Id-Version: Godot Engine editor\n" | ||
"POT-Creation-Date: \n" | ||
"PO-Revision-Date: 2021-02-05 09:20+0000\n" | ||
"PO-Revision-Date: 2021-03-16 10:40+0000\n" | ||
"Last-Translator: snakatk <[email protected]>\n" | ||
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" | ||
"godot/da/>\n" | ||
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@@ -31,7 +31,7 @@ msgstr "" | |
"Content-Type: text/plain; charset=UTF-8\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
"Plural-Forms: nplurals=2; plural=n != 1;\n" | ||
"X-Generator: Weblate 4.5-dev\n" | ||
"X-Generator: Weblate 4.5.2-dev\n" | ||
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp | ||
#: modules/visual_script/visual_script_builtin_funcs.cpp | ||
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@@ -1648,16 +1648,22 @@ msgid "Packing" | |
msgstr "Pakker" | ||
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||
#: editor/editor_export.cpp | ||
#, fuzzy | ||
msgid "" | ||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " | ||
"Etc' in Project Settings." | ||
msgstr "" | ||
"Målplatform kræver 'ETC' teksturkomprimering for GLES2. Aktivér 'Import Etc' " | ||
"i Projektindstillingerne." | ||
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||
#: editor/editor_export.cpp | ||
#, fuzzy | ||
msgid "" | ||
"Target platform requires 'ETC2' texture compression for GLES3. Enable " | ||
"'Import Etc 2' in Project Settings." | ||
msgstr "" | ||
"Målplatform kræver 'ETC2' teksturkomprimering for GLES3. Aktivér 'Import Etc " | ||
"2' i Projektindstillingerne." | ||
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||
#: editor/editor_export.cpp | ||
msgid "" | ||
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@@ -1690,15 +1696,14 @@ msgstr "" | |
#: editor/editor_export.cpp platform/android/export/export.cpp | ||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp | ||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp | ||
#, fuzzy | ||
msgid "Custom debug template not found." | ||
msgstr "Skabelonfil ikke fundet:" | ||
msgstr "Brugerdefineret debug skabelonfil ikke fundet:" | ||
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||
#: editor/editor_export.cpp platform/android/export/export.cpp | ||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp | ||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp | ||
msgid "Custom release template not found." | ||
msgstr "" | ||
msgstr "Brugerdefineret release skabelonfil ikke fundet." | ||
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||
#: editor/editor_export.cpp platform/javascript/export/export.cpp | ||
msgid "Template file not found:" | ||
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@@ -1743,13 +1748,12 @@ msgid "Import Dock" | |
msgstr "Importer" | ||
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#: editor/editor_feature_profile.cpp | ||
#, fuzzy | ||
msgid "Erase profile '%s'? (no undo)" | ||
msgstr "Erstat Alle" | ||
msgstr "Slet profil '%s'? (kan ikke fortrydes)" | ||
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||
#: editor/editor_feature_profile.cpp | ||
msgid "Profile must be a valid filename and must not contain '.'" | ||
msgstr "" | ||
msgstr "Profil skal være et gyldigt filnavn og må ikke indeholde '.'" | ||
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||
#: editor/editor_feature_profile.cpp | ||
#, fuzzy | ||
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@@ -1828,7 +1832,7 @@ msgstr "(Nuværende)" | |
#: editor/plugins/animation_player_editor_plugin.cpp | ||
#: editor/plugins/version_control_editor_plugin.cpp | ||
msgid "New" | ||
msgstr "" | ||
msgstr "Ny" | ||
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||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp | ||
#: editor/project_manager.cpp | ||
|
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|
@@ -71,8 +71,8 @@ msgid "" | |
msgstr "" | ||
"Project-Id-Version: Godot Engine editor\n" | ||
"POT-Creation-Date: \n" | ||
"PO-Revision-Date: 2021-03-07 06:04+0000\n" | ||
"Last-Translator: El Captian <[email protected]>\n" | ||
"PO-Revision-Date: 2021-03-09 04:13+0000\n" | ||
"Last-Translator: So Wieso <[email protected]>\n" | ||
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" | ||
"godot/de/>\n" | ||
"Language: de\n" | ||
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@@ -4148,19 +4148,16 @@ msgid "Saving..." | |
msgstr "Speichere..." | ||
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#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Select Importer" | ||
msgstr "Auswahlmodus" | ||
msgstr "Importer auswählen" | ||
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#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Importer:" | ||
msgstr "Import" | ||
msgstr "Importer:" | ||
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#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Reset to Defaults" | ||
msgstr "Nutze Standard-sRGB" | ||
msgstr "Auf Standardwerte zurücksetzen" | ||
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||
#: editor/import_dock.cpp | ||
msgid "%d Files" | ||
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@@ -10531,9 +10528,8 @@ msgid "Plugins" | |
msgstr "Erweiterungen" | ||
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#: editor/project_settings_editor.cpp | ||
#, fuzzy | ||
msgid "Import Defaults" | ||
msgstr "Standard laden" | ||
msgstr "Standardwerte importieren" | ||
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#: editor/property_editor.cpp | ||
msgid "Preset..." | ||
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@@ -12598,10 +12594,14 @@ msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen." | |
#: scene/2d/collision_polygon_2d.cpp | ||
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." | ||
msgstr "" | ||
"Ungültiges Polygon. Mindestens drei Punkte werden im ‚Festkörper‘-Baumodus " | ||
"benötigt." | ||
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#: scene/2d/collision_polygon_2d.cpp | ||
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." | ||
msgstr "" | ||
"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus " | ||
"benötigt." | ||
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||
#: scene/2d/collision_shape_2d.cpp | ||
msgid "" | ||
|
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|
@@ -63,7 +63,7 @@ msgid "" | |
msgstr "" | ||
"Project-Id-Version: Godot Engine editor\n" | ||
"POT-Creation-Date: \n" | ||
"PO-Revision-Date: 2021-02-27 00:47+0000\n" | ||
"PO-Revision-Date: 2021-03-10 22:14+0000\n" | ||
"Last-Translator: Javier Ocampos <[email protected]>\n" | ||
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" | ||
"godot/es/>\n" | ||
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@@ -72,7 +72,7 @@ msgstr "" | |
"Content-Type: text/plain; charset=UTF-8\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
"Plural-Forms: nplurals=2; plural=n != 1;\n" | ||
"X-Generator: Weblate 4.5\n" | ||
"X-Generator: Weblate 4.5.2-dev\n" | ||
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp | ||
#: modules/visual_script/visual_script_builtin_funcs.cpp | ||
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@@ -4145,19 +4145,16 @@ msgid "Saving..." | |
msgstr "Guardando..." | ||
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#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Select Importer" | ||
msgstr "Modo de Selección" | ||
msgstr "Seleccionar Importador" | ||
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#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Importer:" | ||
msgstr "Importación" | ||
msgstr "Importador:" | ||
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#: editor/import_defaults_editor.cpp | ||
#, fuzzy | ||
msgid "Reset to Defaults" | ||
msgstr "Usar sRGB predeterminado" | ||
msgstr "Restablecer Valores por Defecto" | ||
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#: editor/import_dock.cpp | ||
msgid "%d Files" | ||
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@@ -10523,9 +10520,8 @@ msgid "Plugins" | |
msgstr "Plugins" | ||
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#: editor/project_settings_editor.cpp | ||
#, fuzzy | ||
msgid "Import Defaults" | ||
msgstr "Cargar Valores por Defecto" | ||
msgstr "Valores de Importación por Defecto" | ||
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#: editor/property_editor.cpp | ||
msgid "Preset..." | ||
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@@ -12605,10 +12601,14 @@ msgstr "Un CollisionPolygon2D vacío no tiene ningún efecto en las colisiones." | |
#: scene/2d/collision_polygon_2d.cpp | ||
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." | ||
msgstr "" | ||
"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción " | ||
"'Solids'." | ||
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||
#: scene/2d/collision_polygon_2d.cpp | ||
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." | ||
msgstr "" | ||
"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción " | ||
"'Segments'." | ||
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#: scene/2d/collision_shape_2d.cpp | ||
msgid "" | ||
|
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