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Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in t…
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…he compatibility backend
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clayjohn committed Nov 7, 2023
1 parent 4c96e96 commit 9c5adac
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions drivers/gles3/storage/material_storage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1157,8 +1157,8 @@ MaterialStorage::MaterialStorage() {
actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
actions.renames["VERTEX_ID"] = "gl_VertexIndex";
actions.renames["INSTANCE_ID"] = "gl_InstanceID";
actions.renames["VERTEX_ID"] = "gl_VertexID";

actions.renames["LIGHT_POSITION"] = "light_position";
actions.renames["LIGHT_DIRECTION"] = "light_direction";
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