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2D: Fix use-after-free in batch rendering
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Closes #96960
Fixes regression of #95574 using fix from #95666
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stuartcarnie committed Sep 13, 2024
1 parent 74de05a commit c113e5b
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Showing 2 changed files with 91 additions and 92 deletions.
181 changes: 90 additions & 91 deletions servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2146,23 +2146,24 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
current_batch->material_data = material_data;
}

Transform2D base_transform = p_canvas_transform_inverse * ci->final_transform;
if (!ci->repeat_size.x && !ci->repeat_size.y) {
_record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used);
if (ci->repeat_source_item == nullptr || ci->repeat_size == Vector2()) {
Transform2D base_transform = p_canvas_transform_inverse * ci->final_transform;
_record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used, current_batch);
} else {
Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2);
Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos;
Point2 pos = start_pos;
do {
do {
Transform2D transform = base_transform * Transform2D(0, pos / ci->xform_curr.get_scale());
_record_item_commands(ci, p_to_render_target, transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used);
pos.y += ci->repeat_size.y;
} while (pos.y < end_pos.y);

pos.x += ci->repeat_size.x;
pos.y = start_pos.y;
} while (pos.x < end_pos.x);
Point2 offset;
int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0;
int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0;
for (int ry = 0; ry <= repeat_times_y; ry++) {
offset.y = start_pos.y + ry * ci->repeat_size.y;
for (int rx = 0; rx <= repeat_times_x; rx++) {
offset.x = start_pos.x + rx * ci->repeat_size.x;
Transform2D base_transform = ci->final_transform;
base_transform.columns[2] += ci->repeat_source_item->final_transform.basis_xform(offset);
base_transform = p_canvas_transform_inverse * base_transform;
_record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used, current_batch);
}
}
}
}

Expand Down Expand Up @@ -2262,9 +2263,7 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
state.last_instance_index += instance_index;
}

void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used) {
Batch *current_batch = &state.canvas_instance_batches[state.current_batch_index];

void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch) {
RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? default_filter : p_item->texture_filter;
RenderingServer::CanvasItemTextureRepeat texture_repeat = p_item->texture_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? default_repeat : p_item->texture_repeat;

Expand Down Expand Up @@ -2310,9 +2309,9 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar

light_mode = (light_count > 0 || using_directional_lights) ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED;

if (light_mode != current_batch->light_mode) {
current_batch = _new_batch(r_batch_broken);
current_batch->light_mode = light_mode;
if (light_mode != r_current_batch->light_mode) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->light_mode = light_mode;
}

// new_instance_data should be called after the current_batch is set.
Expand All @@ -2338,11 +2337,11 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->world[i] = world[i];
}

instance_data->flags = base_flags | current_batch->tex_flags; // Reset on each command for safety, keep canvas texture binding config.
instance_data->flags = base_flags | r_current_batch->tex_flags; // Reset on each command for safety, keep canvas texture binding config.

instance_data->color_texture_pixel_size[0] = current_batch->tex_texpixel_size.width;
instance_data->color_texture_pixel_size[1] = current_batch->tex_texpixel_size.height;
instance_data->specular_shininess = current_batch->tex_specular_shininess;
instance_data->color_texture_pixel_size[0] = r_current_batch->tex_texpixel_size.width;
instance_data->color_texture_pixel_size[1] = r_current_batch->tex_texpixel_size.height;
instance_data->specular_shininess = r_current_batch->tex_specular_shininess;

return instance_data;
};
Expand All @@ -2359,12 +2358,12 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);

// 1: If commands are different, start a new batch.
if (current_batch->command_type != Item::Command::TYPE_RECT) {
current_batch = _new_batch(r_batch_broken);
current_batch->command_type = Item::Command::TYPE_RECT;
current_batch->command = c;
if (r_current_batch->command_type != Item::Command::TYPE_RECT) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->command_type = Item::Command::TYPE_RECT;
r_current_batch->command = c;
// default variant
current_batch->pipeline_variant = PIPELINE_VARIANT_QUAD;
r_current_batch->pipeline_variant = PIPELINE_VARIANT_QUAD;
}

if (bool(rect->flags & CANVAS_RECT_TILE)) {
Expand All @@ -2374,10 +2373,10 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
bool has_msdf = bool(rect->flags & CANVAS_RECT_MSDF);
TextureState tex_state(rect->texture, texture_filter, texture_repeat, has_msdf, use_linear_colors);

if (tex_state != current_batch->tex_state) {
current_batch = _new_batch(r_batch_broken);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, rect->texture);
if (tex_state != r_current_batch->tex_state) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, rect->texture);
}

Color modulated = rect->modulate * base_color;
Expand All @@ -2388,19 +2387,19 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
bool has_blend = bool(rect->flags & CANVAS_RECT_LCD);
// Start a new batch if the blend mode has changed,
// or blend mode is enabled and the modulation has changed.
if (has_blend != current_batch->has_blend || (has_blend && modulated != current_batch->modulate)) {
current_batch = _new_batch(r_batch_broken);
current_batch->has_blend = has_blend;
current_batch->modulate = modulated;
current_batch->pipeline_variant = has_blend ? PIPELINE_VARIANT_QUAD_LCD_BLEND : PIPELINE_VARIANT_QUAD;
if (has_blend != r_current_batch->has_blend || (has_blend && modulated != r_current_batch->modulate)) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->has_blend = has_blend;
r_current_batch->modulate = modulated;
r_current_batch->pipeline_variant = has_blend ? PIPELINE_VARIANT_QUAD_LCD_BLEND : PIPELINE_VARIANT_QUAD;
}

InstanceData *instance_data = new_instance_data();
Rect2 src_rect;
Rect2 dst_rect;

if (rect->texture.is_valid()) {
src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * current_batch->tex_texpixel_size, rect->source.size * current_batch->tex_texpixel_size) : Rect2(0, 0, 1, 1);
src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * r_current_batch->tex_texpixel_size, rect->source.size * r_current_batch->tex_texpixel_size) : Rect2(0, 0, 1, 1);
dst_rect = Rect2(rect->rect.position, rect->rect.size);

if (dst_rect.size.width < 0) {
Expand Down Expand Up @@ -2470,24 +2469,24 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->dst_rect[2] = dst_rect.size.width;
instance_data->dst_rect[3] = dst_rect.size.height;

_add_to_batch(r_index, r_batch_broken, current_batch);
_add_to_batch(r_index, r_batch_broken, r_current_batch);
} break;

case Item::Command::TYPE_NINEPATCH: {
const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);

if (current_batch->command_type != Item::Command::TYPE_NINEPATCH) {
current_batch = _new_batch(r_batch_broken);
current_batch->command_type = Item::Command::TYPE_NINEPATCH;
current_batch->command = c;
current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
if (r_current_batch->command_type != Item::Command::TYPE_NINEPATCH) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->command_type = Item::Command::TYPE_NINEPATCH;
r_current_batch->command = c;
r_current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
}

TextureState tex_state(np->texture, texture_filter, texture_repeat, false, use_linear_colors);
if (tex_state != current_batch->tex_state) {
current_batch = _new_batch(r_batch_broken);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, np->texture);
if (tex_state != r_current_batch->tex_state) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, np->texture);
}

InstanceData *instance_data = new_instance_data();
Expand All @@ -2499,7 +2498,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
src_rect = Rect2(0, 0, 1, 1);
} else {
if (np->source != Rect2()) {
src_rect = Rect2(np->source.position.x * current_batch->tex_texpixel_size.width, np->source.position.y * current_batch->tex_texpixel_size.height, np->source.size.x * current_batch->tex_texpixel_size.width, np->source.size.y * current_batch->tex_texpixel_size.height);
src_rect = Rect2(np->source.position.x * r_current_batch->tex_texpixel_size.width, np->source.position.y * r_current_batch->tex_texpixel_size.height, np->source.size.x * r_current_batch->tex_texpixel_size.width, np->source.size.y * r_current_batch->tex_texpixel_size.height);
instance_data->color_texture_pixel_size[0] = 1.0 / np->source.size.width;
instance_data->color_texture_pixel_size[1] = 1.0 / np->source.size.height;
} else {
Expand Down Expand Up @@ -2539,30 +2538,30 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->ninepatch_margins[2] = np->margin[SIDE_RIGHT];
instance_data->ninepatch_margins[3] = np->margin[SIDE_BOTTOM];

_add_to_batch(r_index, r_batch_broken, current_batch);
_add_to_batch(r_index, r_batch_broken, r_current_batch);
} break;

case Item::Command::TYPE_POLYGON: {
const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);

// Polygon's can't be batched, so always create a new batch
current_batch = _new_batch(r_batch_broken);
r_current_batch = _new_batch(r_batch_broken);

current_batch->command_type = Item::Command::TYPE_POLYGON;
current_batch->command = c;
r_current_batch->command_type = Item::Command::TYPE_POLYGON;
r_current_batch->command = c;

TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
if (tex_state != current_batch->tex_state) {
current_batch = _new_batch(r_batch_broken);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, polygon->texture);
if (tex_state != r_current_batch->tex_state) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, polygon->texture);
}

// pipeline variant
{
static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
ERR_CONTINUE(polygon->primitive < 0 || polygon->primitive >= RS::PRIMITIVE_MAX);
current_batch->pipeline_variant = variant[polygon->primitive];
r_current_batch->pipeline_variant = variant[polygon->primitive];
}

InstanceData *instance_data = new_instance_data();
Expand All @@ -2577,27 +2576,27 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->modulation[2] = color.b;
instance_data->modulation[3] = color.a;

_add_to_batch(r_index, r_batch_broken, current_batch);
_add_to_batch(r_index, r_batch_broken, r_current_batch);
} break;

case Item::Command::TYPE_PRIMITIVE: {
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);

if (primitive->point_count != current_batch->primitive_points || current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
current_batch = _new_batch(r_batch_broken);
current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
current_batch->command = c;
current_batch->primitive_points = primitive->point_count;
if (primitive->point_count != r_current_batch->primitive_points || r_current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
r_current_batch->command = c;
r_current_batch->primitive_points = primitive->point_count;

static const PipelineVariant variant[4] = { PIPELINE_VARIANT_PRIMITIVE_POINTS, PIPELINE_VARIANT_PRIMITIVE_LINES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES };
ERR_CONTINUE(primitive->point_count == 0 || primitive->point_count > 4);
current_batch->pipeline_variant = variant[primitive->point_count - 1];
r_current_batch->pipeline_variant = variant[primitive->point_count - 1];

TextureState tex_state(primitive->texture, texture_filter, texture_repeat, false, use_linear_colors);
if (tex_state != current_batch->tex_state) {
current_batch = _new_batch(r_batch_broken);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, primitive->texture);
if (tex_state != r_current_batch->tex_state) {
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, primitive->texture);
}
}

Expand All @@ -2616,7 +2615,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
}

_add_to_batch(r_index, r_batch_broken, current_batch);
_add_to_batch(r_index, r_batch_broken, r_current_batch);

if (primitive->point_count == 4) {
instance_data = new_instance_data();
Expand All @@ -2636,29 +2635,29 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
}

_add_to_batch(r_index, r_batch_broken, current_batch);
_add_to_batch(r_index, r_batch_broken, r_current_batch);
}
} break;

case Item::Command::TYPE_MESH:
case Item::Command::TYPE_MULTIMESH:
case Item::Command::TYPE_PARTICLES: {
// Mesh's can't be batched, so always create a new batch
current_batch = _new_batch(r_batch_broken);
current_batch->command = c;
current_batch->command_type = c->type;
r_current_batch = _new_batch(r_batch_broken);
r_current_batch->command = c;
r_current_batch->command_type = c->type;

InstanceData *instance_data = nullptr;

Color modulate(1, 1, 1, 1);
if (c->type == Item::Command::TYPE_MESH) {
const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
TextureState tex_state(m->texture, texture_filter, texture_repeat, false, use_linear_colors);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, m->texture);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, m->texture);
instance_data = new_instance_data();

current_batch->mesh_instance_count = 1;
r_current_batch->mesh_instance_count = 1;
_update_transform_2d_to_mat2x3(base_transform * draw_transform * m->transform, instance_data->world);
modulate = m->modulate;
} else if (c->type == Item::Command::TYPE_MULTIMESH) {
Expand All @@ -2671,14 +2670,14 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
break;
}

current_batch->mesh_instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
if (current_batch->mesh_instance_count == 0) {
r_current_batch->mesh_instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
if (r_current_batch->mesh_instance_count == 0) {
break;
}

TextureState tex_state(mm->texture, texture_filter, texture_repeat, false, use_linear_colors);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, mm->texture);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, mm->texture);
instance_data = new_instance_data();

instance_data->flags |= 1; // multimesh, trails disabled
Expand All @@ -2695,15 +2694,15 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar

const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
TextureState tex_state(pt->texture, texture_filter, texture_repeat, false, use_linear_colors);
current_batch->set_tex_state(tex_state);
_prepare_batch_texture(current_batch, pt->texture);
r_current_batch->set_tex_state(tex_state);
_prepare_batch_texture(r_current_batch, pt->texture);

instance_data = new_instance_data();

uint32_t divisor = 1;
current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
r_current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
instance_data->flags |= (divisor & FLAGS_INSTANCING_MASK);
current_batch->mesh_instance_count /= divisor;
r_current_batch->mesh_instance_count /= divisor;

RID particles = pt->particles;

Expand Down Expand Up @@ -2741,7 +2740,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
instance_data->modulation[2] = modulated.b;
instance_data->modulation[3] = modulated.a;

_add_to_batch(r_index, r_batch_broken, current_batch);
_add_to_batch(r_index, r_batch_broken, r_current_batch);
} break;

case Item::Command::TYPE_TRANSFORM: {
Expand All @@ -2754,12 +2753,12 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
if (r_current_clip) {
if (ci->ignore != reclip) {
current_batch = _new_batch(r_batch_broken);
r_current_batch = _new_batch(r_batch_broken);
if (ci->ignore) {
current_batch->clip = nullptr;
r_current_batch->clip = nullptr;
reclip = true;
} else {
current_batch->clip = r_current_clip;
r_current_batch->clip = r_current_clip;
reclip = false;
}
}
Expand Down
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