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Portal occlusion culling
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Adds support for occlusion culling via rooms and portals.
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lawnjelly committed Jul 14, 2021
1 parent b0b2b7d commit eb6f98e
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Showing 78 changed files with 10,865 additions and 45 deletions.
79 changes: 79 additions & 0 deletions core/bitfield_dynamic.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,79 @@
/*************************************************************************/
/* bitfield_dynamic.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "bitfield_dynamic.h"

#include "core/os/memory.h"

#include <string.h>

void BitFieldDynamic::copy_from(const BitFieldDynamic &p_source) {
create(p_source.get_num_bits(), false);
memcpy(_data, p_source.get_data(), p_source.get_num_bytes());
}

void BitFieldDynamic::create(uint32_t p_num_bits, bool p_blank) {
// first delete any initial
destroy();

_num_bits = p_num_bits;
if (p_num_bits) {
_num_bytes = (p_num_bits / 8) + 1;
_data = (uint8_t *)memalloc(_num_bytes);

if (p_blank) {
blank(false);
}
}
}

void BitFieldDynamic::destroy() {
if (_data) {
memfree(_data);
_data = nullptr;
}

_num_bytes = 0;
_num_bits = 0;
}

void BitFieldDynamic::blank(bool p_set_or_zero) {
if (p_set_or_zero) {
memset(_data, 255, _num_bytes);
} else {
memset(_data, 0, _num_bytes);
}
}

void BitFieldDynamic::invert() {
for (uint32_t n = 0; n < _num_bytes; n++) {
_data[n] = ~_data[n];
}
}
111 changes: 111 additions & 0 deletions core/bitfield_dynamic.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,111 @@
/*************************************************************************/
/* bitfield_dynamic.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef BITFIELD_DYNAMIC_H
#define BITFIELD_DYNAMIC_H

#include "core/error_macros.h"

class BitFieldDynamic {
public:
~BitFieldDynamic() { destroy(); }

private:
// prevent copying (see effective C++ scott meyers)
// there is no implementation for copy constructor, hence compiler will complain if you try to copy
// feel free to add one if needed...
BitFieldDynamic &operator=(const BitFieldDynamic &);

public:
// create automatically blanks
void create(uint32_t p_num_bits, bool p_blank = true);
void destroy();

// public funcs
uint32_t get_num_bits() const { return _num_bits; }
uint32_t get_bit(uint32_t p_bit) const;
void set_bit(uint32_t p_bit, uint32_t p_set);
bool check_and_set(uint32_t p_bit);
void blank(bool p_set_or_zero = false);
void invert();
void copy_from(const BitFieldDynamic &p_source);

// loading / saving
uint8_t *get_data() { return _data; }
const uint8_t *get_data() const { return _data; }
uint32_t get_num_bytes() const { return _num_bytes; }

protected:
// member vars
uint8_t *_data = nullptr;
uint32_t _num_bytes = 0;
uint32_t _num_bits = 0;
};

inline uint32_t BitFieldDynamic::get_bit(uint32_t p_bit) const {
DEV_ASSERT(_data);
uint32_t byte_number = p_bit >> 3; // divide by 8
DEV_ASSERT(byte_number < _num_bytes);
uint8_t uc = _data[byte_number];
uint32_t bit_set = uc & (1 << (p_bit & 7));
return bit_set;
}

inline bool BitFieldDynamic::check_and_set(uint32_t p_bit) {
DEV_ASSERT(_data);
uint32_t byte_number = p_bit >> 3; // divide by 8
DEV_ASSERT(byte_number < _num_bytes);
uint8_t &uc = _data[byte_number];
uint32_t mask = (1 << (p_bit & 7));
uint32_t bit_set = uc & mask;
if (bit_set) {
return false;
}

// set
uc = uc | mask;
return true;
}

inline void BitFieldDynamic::set_bit(uint32_t p_bit, uint32_t p_set) {
DEV_ASSERT(_data);
uint32_t byte_number = p_bit >> 3; // divide by 8
DEV_ASSERT(byte_number < _num_bytes);
uint8_t uc = _data[byte_number];
uint32_t mask = 1 << (p_bit & 7);
if (p_set) {
uc = uc | mask;
} else {
uc &= ~mask;
}
_data[byte_number] = uc;
}

#endif
5 changes: 5 additions & 0 deletions core/engine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,10 @@ float Engine::get_time_scale() const {
return _time_scale;
}

void Engine::set_portals_active(bool p_active) {
_portals_active = p_active;
}

Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
Expand Down Expand Up @@ -224,6 +228,7 @@ Engine::Engine() {
_frame_ticks = 0;
_frame_step = 0;
editor_hint = false;
_portals_active = false;
}

Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr) :
Expand Down
3 changes: 3 additions & 0 deletions core/engine.h
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ class Engine {
bool _gpu_pixel_snap;
uint64_t _physics_frames;
float _physics_interpolation_fraction;
bool _portals_active;

uint64_t _idle_frames;
bool _in_physics;
Expand Down Expand Up @@ -106,6 +107,8 @@ class Engine {
Object *get_singleton_object(const String &p_name) const;

_FORCE_INLINE_ bool get_use_gpu_pixel_snap() const { return _gpu_pixel_snap; }
bool are_portals_active() const { return _portals_active; }
void set_portals_active(bool p_active);

#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
Expand Down
18 changes: 18 additions & 0 deletions core/error_macros.h
Original file line number Diff line number Diff line change
Expand Up @@ -320,6 +320,24 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
} \
}

/**
* Should assert only if making a build with dev asserts.
* This should be a 'free' check for program flow and should not be needed in any releases,
* only used in dev builds.
*/
// #define DEV_ASSERTS_ENABLED
#ifdef DEV_ASSERTS_ENABLED
#define DEV_ASSERT(m_cond) \
{ \
if (unlikely(!(m_cond))) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: DEV_ASSERT failed \"" _STR(m_cond) "\" is false."); \
GENERATE_TRAP \
} \
}
#else
#define DEV_ASSERT(m_cond)
#endif

/**
* If `m_cond` evaluates to `true`, crashes the engine immediately with a generic error message.
* Only use this if there's no sensible fallback (i.e. the error is unrecoverable).
Expand Down
38 changes: 38 additions & 0 deletions core/math/aabb.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,44 @@ bool AABB::operator!=(const AABB &p_rval) const {
return ((position != p_rval.position) || (size != p_rval.size));
}

bool AABB::create_from_points(const Vector<Vector3> &p_points) {
if (!p_points.size()) {
return false;
}

Vector3 begin = p_points[0];
Vector3 end = begin;

for (int n = 1; n < p_points.size(); n++) {
const Vector3 &pt = p_points[n];

if (pt.x < begin.x) {
begin.x = pt.x;
}
if (pt.y < begin.y) {
begin.y = pt.y;
}
if (pt.z < begin.z) {
begin.z = pt.z;
}

if (pt.x > end.x) {
end.x = pt.x;
}
if (pt.y > end.y) {
end.y = pt.y;
}
if (pt.z > end.z) {
end.z = pt.z;
}
}

position = begin;
size = end - begin;

return true;
}

void AABB::merge_with(const AABB &p_aabb) {
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
Expand Down
2 changes: 2 additions & 0 deletions core/math/aabb.h
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@ class AABB {
void set_position(const Vector3 &p_pos) { position = p_pos; }
const Vector3 &get_size() const { return size; }
void set_size(const Vector3 &p_size) { size = p_size; }
Vector3 get_center() const { return position + (size * 0.5); }

bool operator==(const AABB &p_rval) const;
bool operator!=(const AABB &p_rval) const;
Expand Down Expand Up @@ -98,6 +99,7 @@ class AABB {
AABB expand(const Vector3 &p_vector) const;
_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
bool create_from_points(const Vector<Vector3> &p_points);

_FORCE_INLINE_ AABB abs() const {
return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
Expand Down
7 changes: 7 additions & 0 deletions core/math/face3.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,7 @@ class Face3 {

bool is_degenerate() const;
real_t get_area() const;
real_t get_twice_area_squared() const;

Vector3 get_median_point() const;
Vector3 get_closest_point_to(const Vector3 &p_point) const;
Expand Down Expand Up @@ -96,6 +97,12 @@ class Face3 {
}
};

inline real_t Face3::get_twice_area_squared() const {
Vector3 edge1 = vertex[1] - vertex[0];
Vector3 edge2 = vertex[2] - vertex[0];
return edge1.cross(edge2).length_squared();
}

bool Face3::intersects_aabb2(const AABB &p_aabb) const {
Vector3 perp = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]);

Expand Down
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