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Moved face_index field in 3D RayResult to end of struct
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mihe committed Sep 26, 2023
1 parent b905959 commit f1a9d8b
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Showing 3 changed files with 9 additions and 2 deletions.
7 changes: 7 additions & 0 deletions misc/extension_api_validation/4.1-stable.expected
Original file line number Diff line number Diff line change
Expand Up @@ -198,3 +198,10 @@ GH-80410
Validate extension JSON: Error: Field 'classes/RichTextLabel/methods/add_image/arguments': size changed value in new API, from 6 to 10.

Added optional argument. Compatibility method registered.


GH-82403
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Validate extension JSON: Error: Field 'native_structures/PhysicsServer3DExtensionRayResult': format changed value in new API, from "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape" to "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index".

Added/moved face_index field (introduced in GH-71233) to end of struct. Should still be compatible with 4.1.
2 changes: 1 addition & 1 deletion servers/physics_server_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -150,11 +150,11 @@ class PhysicsDirectSpaceState3D : public Object {
struct RayResult {
Vector3 position;
Vector3 normal;
int face_index = -1;
RID rid;
ObjectID collider_id;
Object *collider = nullptr;
int shape = 0;
int face_index = -1;
};

virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
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2 changes: 1 addition & 1 deletion servers/register_server_types.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@ void register_server_types() {
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)

GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
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