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Support for Raspberry Pi #11489
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Raspberry Pi is already supported: https://www.reddit.com/r/godot/comments/6x5byi/godot_214_raspberry_pi_edition/ What do you mean exactly with "correspond to RPi"? |
"correspond to RPi"? I went in the meaning of making Godot possible to develop with Raspberry Pi ... |
Well as mentioned above, it's possible already. You just need to compile the binaries on a Pi. |
will 3.0 work on Pi? IIRC it uses GLES2.
…On Fri, Sep 22, 2017 at 12:00 PM, Rémi Verschelde ***@***.***> wrote:
Well as mentioned above, it's possible already. You just need to compile
the binaries on a Pi.
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I also am interested to know if GODOT 3.0 is usable on the Pi2 or the Asus TinkerBoard |
@astearon Godot 3.0 isn't supported on the Raspberry Pi 1/2/3 since it requires support for OpenGL ES 3.0, and those ARM SBCs only support OpenGL ES 2.0. However, Godot 3.1 (not released yet) may be supported, as it will reimplement an OpenGL ES 2.0 renderer (as found in Godot 2.1). By the way, the upcoming Raspberry Pi model is rumored to support OpenGL ES 3.0 – it has been hinted at by commits in the open source VideoCore driver repository. |
Nice, so that means that it will possibly work once Thomas gets the GLES 2 renderer done. |
Hang on, my pi 3 running raspbian is reporting Mesa 13.0.6 and OpenGL ES 3.0. I haven't updated it in a few months, but it looks like there might be support. Am I reading this wrong? I'm really new to all things graphics so it could just be I'm looking at the wrong section. Unfortunately when I try compiling, I get a long traceback from Python mentioning that it's trying to build for Android. Having never used scons before, I'm a little in the dark about this. |
Closed as duplicate of #2671 |
Thank you, keito940.
I saw a site that teaches children to make games with a game engine called Godot.
So, why not correspond to Raspberry Pi?
If you correspond to Raspberry Pi, I think that you can make a full-scale program than Scratch.
However, it may be better to be careful when GDNative...
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