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Cannot change remote variables in debuger #13346
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It did work before 😕 |
@reduz Find the reason for failing to change the remote values as you mentationed in #11940 |
We could disable updating for like 10 seconds after an edit is done?
…On Nov 29, 2017 11:39 AM, "Geequlim" ***@***.***> wrote:
@reduz <https://github.com/reduz> Find the reason for failing to change
the remote values as you mentationed in #11940
<#11940>
The property edit tree items are updated (They are cleared and recreated
by the debugger) before enter the new value so the changed value cannot be
emitted to the editing object.
Any way for PropertyEdit or Tree to check the value is editing to avoid
update the property items?
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That shouldn't work as the property tree items have already updated before the edit done. |
We have now entered release freeze for Godot 3.0 and want to focus only on release critical issues for that milestone. Therefore, we're moving this issue to the 3.1 milestone, though a fix may be made available for a 3.0.x maintenance release after it has been tested in the master branch during 3.1 development. If you consider that this issue is critical enough to warrant blocking the 3.0 release until fixed, please comment so that we can assess it more in-depth. |
@reduz I can still reproduct this problem with the new inspector. |
it simply constantly steal focus while updating controls so they cannot be selected nor edited by user.
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10, d992eb1
Issue description:
I am unable to change the variable values in the remote debugger unless i use the arrows manually.
Steps to reproduce:
setup some variables in a script, run the game and try to adjust them in the remote debugger
Link to minimal example project:
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