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Pausing the scene in the editor (F7) has no effect #14742
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Confirming on beta 1, not sure about 2.1.4. |
Tested in b08735f The shortcut works, but only if the editor has the focus... but yes, i think it should work when the play scene window has the focus also... |
The shortcut and button do not work at all for me. But yes, the shortcut should also work when the editor is not in focus, with a option to turn it off in case the game uses F7 for input. |
We have now entered release freeze for Godot 3.0 and want to focus only on release critical issues for that milestone. Therefore, we're moving this issue to the 3.1 milestone, though a fix may be made available for a 3.0.x maintenance release after it has been tested in the master branch during 3.1 development. If you consider that this issue is critical enough to warrant blocking the 3.0 release until fixed, please comment so that we can assess it more in-depth. |
F7 does a debugger break. If there is no code running, I think no pausing happens. WIll check, anyway. |
Well, does not seem like a bug, F7 is a debugger break.. I am not sure if Godot even supports pausing whole execution, so this seems more like an ehnacement to me. One idea was allowing to pause the game to actually be able to explore it (copy the camera from the editor to the game, since game does not run in the editor unlike Unity). Will kick to 3.2 I guess. |
If it's only a debugger break, it should be labeled as such in the tooltip. |
I can't reproduce the issue, pressing the button or F7 in the editor does pause execution and show the debugger. So it behaves as expected IMO. I'll improve the tooltip as suggested. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
3.0 Beta 1 - Windows
Issue description:
Trying to pause the game in the editor, it doesn't pause at all even after multiple attempts.
This happens in 2.1.x also.
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