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3D game crashes on Android with Adreno chipset (Godot 3.0) #14771

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Alexia-AT-Digitecnology opened this issue Dec 17, 2017 · 14 comments
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@Alexia-AT-Digitecnology

3D Game crashes on android when is opened.

There is an attachment of an example game: kinematic_character.zip

Tested on a Xiaomi Redmi 3s Pro with an Adreno 505 chipset.

This is the adb log:

2-17 11:55:49.135 13775 13794 F libc    : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x48 in tid 13794 (GLThread 166)
12-17 11:55:49.179  1784  1784 D StatusBar.NetworkController: onSignalStrengthsChanged received on slotId :0signalStrength=SignalStrength: 13 0 -120 -160 -120 -1 -1 99 2147483647 2147483647 2147483647 2147483647 2147483647 gsm|lte level=5 cdmdlevel=0 evdolevel=0
12-17 11:55:49.188   640   640 F DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
12-17 11:55:49.188   640   640 F DEBUG   : Build fingerprint: 'Xiaomi/land/land:6.0.1/MMB29M/V8.5.4.0.MALMIED:user/release-keys'
12-17 11:55:49.188   640   640 F DEBUG   : Revision: '0'
12-17 11:55:49.188   640   640 F DEBUG   : ABI: 'arm'
12-17 11:55:49.188   640   640 F DEBUG   : pid: 13775, tid: 13794, name: GLThread 166  >>> org.godotengine.kinematiccharacter3d <<<
12-17 11:55:49.189   640   640 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x48
12-17 11:55:49.229   640   640 F DEBUG   :     r0 00000000  r1 00003a00  r2 80000000  r3 00000002
12-17 11:55:49.230   640   640 F DEBUG   :     r4 00000010  r5 efebf228  r6 00000000  r7 00000001
12-17 11:55:49.230   640   640 F DEBUG   :     r8 00000001  r9 abb25328  sl 00000000  fp 00000040
12-17 11:55:49.230   640   640 F DEBUG   :     ip abad92b0  sp efebf220  lr 00000003  pc e9ac1554  cpsr 80070030
12-17 11:55:49.276   640   640 F DEBUG   : 
12-17 11:55:49.276   640   640 F DEBUG   : backtrace:
12-17 11:55:49.277   640   640 F DEBUG   :     #00 pc 00150554  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN9EsxGfxMem15UpdateTimestampEPK10EsxContext13EsxAccessTypeP20EsxBucketIdReference+307)
12-17 11:55:49.277   640   640 F DEBUG   :     #01 pc 00140ab7  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN9EsxCmdMgr16GfxMemReferencedEP9EsxGfxMem13EsxAccessType+22)
12-17 11:55:49.277   640   640 F DEBUG   :     #02 pc 001c30ab  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZNK10A5xProgram25GenerateShaderCBSlotStateEP10A5xContext13EsxCmdBufType23EsxCompiledHwShaderTypejP20A5xShaderCBSlotState+778)
12-17 11:55:49.277   640   640 F DEBUG   :     #03 pc 001c156f  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN11A5xPipeline13WriteUboStateEP10A5xContext13EsxCmdBufType23EsxCompiledHwShaderTypejP14A5xStateBuffer+110)
12-17 11:55:49.277   640   640 F DEBUG   :     #04 pc 001cff3d  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN10A5xContext29WriteConstantBufferStateGroupE13EsxCmdBufTypej+28)
12-17 11:55:49.277   640   640 F DEBUG   :     #05 pc 001dfb25  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN10A5xContext13ValidateStateEPK17EsxDrawDescriptor+1636)
12-17 11:55:49.277   640   640 F DEBUG   :     #06 pc 001e0065  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN10A5xContext18HwValidateGfxStateEPK17EsxDrawDescriptor+4)
12-17 11:55:49.277   640   640 F DEBUG   :     #07 pc 000cd10d  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN10EsxContext16ValidateGfxStateEPK17EsxDrawDescriptor+556)
12-17 11:55:49.278   640   640 F DEBUG   :     #08 pc 000c2153  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN10EsxContext21DrawElementsInstancedE11EsxPrimTypej10EsxPixTypePKvji+338)
12-17 11:55:49.278   640   640 F DEBUG   :     #09 pc 000b3005  /system/vendor/lib/egl/libESXGLESv2_adreno.so (_ZN10EsxContext23GlDrawElementsInstancedEjijPKvi+68)
12-17 11:55:49.278   640   640 F DEBUG   :     #10 pc 000a5b49  /system/vendor/lib/egl/libESXGLESv2_adreno.so (glDrawElementsInstanced+40)
12-17 11:55:49.278   640   640 F DEBUG   :     #11 pc 0063a5c8  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN20RasterizerSceneGLES316_render_geometryEPNS_10RenderList7ElementE+872)
12-17 11:55:49.278   640   640 F DEBUG   :     #12 pc 00636a84  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN20RasterizerSceneGLES312_render_listEPPNS_10RenderList7ElementEiRK9TransformRK12CameraMatrixjbbbbb+10816)
12-17 11:55:49.278   640   640 F DEBUG   :     #13 pc 0064ece0  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN20RasterizerSceneGLES312render_sceneERK9TransformRK12CameraMatrixbPPN15RasterizerScene12InstanceBaseEiP3RIDiSB_iSA_SA_SA_SA_i+5384)
12-17 11:55:49.278   640   640 F DEBUG   :     #14 pc 013bdd54  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN17VisualServerScene13_render_sceneE9TransformRK12CameraMatrixb3RIDjS4_S4_S4_i+4668)
12-17 11:55:49.278   640   640 F DEBUG   :     #15 pc 013bcaa0  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN17VisualServerScene13render_cameraE3RIDS0_7Vector2S0_+568)
12-17 11:55:49.278   640   640 F DEBUG   :     #16 pc 0133692c  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN20VisualServerViewport14_draw_viewportEPNS_8ViewportEN13ARVRInterface4EyesE+604)
12-17 11:55:49.278   640   640 F DEBUG   :     #17 pc 01337c24  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN20VisualServerViewport14draw_viewportsEv+1100)
12-17 11:55:49.278   640   640 F DEBUG   :     #18 pc 013303a8  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN18VisualServerRaster4drawEb+96)
12-17 11:55:49.278   640   640 F DEBUG   :     #19 pc 000c4628  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (_ZN4Main9iterationEv+1128)
12-17 11:55:49.278   640   640 F DEBUG   :     #20 pc 00096dd4  /data/app/org.godotengine.kinematiccharacter3d-1/lib/arm/libgodot_android.so (Java_org_godotengine_godot_GodotLib_step+212)
12-17 11:55:49.278   640   640 F DEBUG   :     #21 pc 00344265  /data/app/org.godotengine.kinematiccharacter3d-1/oat/arm/base.odex (offset 0x221000) (void org.godotengine.godot.GodotLib.step()+72)
12-17 11:55:49.278   640   640 F DEBUG   :     #22 pc 00347bd9  /data/app/org.godotengine.kinematiccharacter3d-1/oat/arm/base.odex (offset 0x221000) (void org.godotengine.godot.GodotView$Renderer.onDrawFrame(javax.microedition.khronos.opengles.GL10)+84)
12-17 11:55:49.279   640   640 F DEBUG   :     #23 pc 74275d65  /data/dalvik-cache/arm/system@[email protected] (offset 0x24a0000)
@reduz
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reduz commented Dec 17, 2017 via email

@reduz
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reduz commented Dec 17, 2017 via email

@Alexia-AT-Digitecnology
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@reduz, I'm using the project of Kinematic Character 3d of Godot Demo Projects (https://github.com/godotengine/godot-demo-projects). Do you suggest to use another new project?

@reduz
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reduz commented Dec 17, 2017

No, that probably needs to be tested eventually. Should not crash, but GLES3 implementations so far are not very good which is why a GLES2 backend is returning in 3.1

@Alexia-AT-Digitecnology
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Made a basic project (no sky, etc) and it crashes again: AdrenoTestProject.zip

@Alexia-AT-Digitecnology
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Alexia-AT-Digitecnology commented Dec 17, 2017

I have a friend with GPU Mali-T720MP2 chipset thats gets the same crash.

@Alexia-AT-Digitecnology
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Confirmed, I gave the AdrenoTestProject to my friend with Mali chipset and it works fine. No crashes.

@Alexia-AT-Digitecnology
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Worked the Kinematic Character 3D demo on my friends cellphone (Samsung Galaxy J7), it's an Adreno issue.

@akien-mga akien-mga changed the title 3D game crashes con Android (Godot 3.0) 3D game crashes on Android with Adreno chipset (Godot 3.0) Dec 17, 2017
@Alexia-AT-Digitecnology
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@endragor, can you help me to debug android application? I will give you the log info if I know how to debug.

@Alexia-AT-Digitecnology
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I'm with the debugger now. It crashes on the glDrawElements function, in RasterizerSceneGLES3::_render_geometry function. I think there is an invalid pointer or adreno driver has another method to draw primitives...

screenshot_20171219_162554

@Alexia-AT-Digitecnology
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@akien-mga, @reduz. Can you guide me how to look some data you need for finding the bug?

@Alexia-AT-Digitecnology
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According to glDrawElements(), the final argument must be the data, and this function is using 0 (pointer NULL). index_array_len is greater than 0.

glDrawElements description: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glDrawElements.xml

s->index_array_len = 57624

Function used in Godot 3 engine:
glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);

@Alexia-AT-Digitecnology
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Sorry, I was reading from a invalid documentation. This is the valid documentation: https://www.khronos.org/registry/OpenGL-Refpages/es3.1/html/glDrawElements.xhtml

You are selecting 0 offset to read.

@akien-mga
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Closing as duplicate of #12816 (basically Adreno 3xx being terrible).

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