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Issue description:
Related to #15515 but no undo, camera etc.
Adding a Gridmap to a scene generates multiple error messages .
Steps to reproduce:
New scene -> Spatial -> Gridmap
Save scene -> run it -> stop it
Error messages on play if gridmap node was selected: c:\projects\godot-builds\godot\core\rid.h:154 - Condition ' !p_rid.is_valid() ' is true. returned: 0 servers\visual\visual_server_scene.cpp:620 - Condition ' !instance ' is true. core\object.cpp:1025 - Condition ' !metadata.has(p_name) ' is true. returned: Variant()
Clicking on the gridmap node yields this error (not during play): core\object.cpp:1025 - Condition ' !metadata.has(p_name) ' is true. returned: Variant()
Clicking on the spatial node outputs these errors (not during play): c:\projects\godot-builds\godot\core\rid.h:154 - Condition ' !p_rid.is_valid() ' is true. returned: 0 servers\visual\visual_server_scene.cpp:620 - Condition ' !instance ' is true.
Actually setting up the gridmap with a mesh library doesn't change anything.
Godot version: v3.0.2.stable.official
OS/device including version: Windows 10
Issue description:
Related to #15515 but no undo, camera etc.
Adding a Gridmap to a scene generates multiple error messages .
Steps to reproduce:
New scene -> Spatial -> Gridmap
Save scene -> run it -> stop it
Error messages on play if gridmap node was selected:
c:\projects\godot-builds\godot\core\rid.h:154 - Condition ' !p_rid.is_valid() ' is true. returned: 0 servers\visual\visual_server_scene.cpp:620 - Condition ' !instance ' is true. core\object.cpp:1025 - Condition ' !metadata.has(p_name) ' is true. returned: Variant()
Clicking on the gridmap node yields this error (not during play):
core\object.cpp:1025 - Condition ' !metadata.has(p_name) ' is true. returned: Variant()
Clicking on the spatial node outputs these errors (not during play):
c:\projects\godot-builds\godot\core\rid.h:154 - Condition ' !p_rid.is_valid() ' is true. returned: 0 servers\visual\visual_server_scene.cpp:620 - Condition ' !instance ' is true.
Actually setting up the gridmap with a mesh library doesn't change anything.
Minimal reproduction project:
GridmapBug.zip
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