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Editor bug: Cutting screen content #20331
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I've experienced this as well, but haven't been able to reproduce it again |
Many of the bottom panels cause this (on every OS), I have thought this was solved on the first 3.0 releases. |
I discover how to quick fix on MacOs: Double click the titlebar to "shrink", and double click again the titlebar to expand. |
This also happends on my Windows laptop. Not on my desktop though. It often happends after debugging for a while without clicking the editor. |
This happens when you go to some subpoints in the inspector like AnimatedSprite -> New SpriteFrames -> Click on generated sources -> The editor jumps to the resources and shows it in the inspector <- Bug happened. It doesn't happen an all of this types (Particels2D -> Material, for example, works fine without this bug) |
Can anyone still reproduce this on Godot 3.2 beta4? |
Yes, the central panel seems to have a fixed minimum size that forces the right panels to be cut when the window is smaller than certain size. |
Consolidating all issues regarding to the inspector going out of the window due to too many/long buttons in main screen toolbars in #31133. |
Godot version:
v3.0.5.stable.official.6a88e22
OS/device including version:
Mac OS 10.13.4 (17E202)
Macbook Pro 13-inch, Mid 2012
Intel HD Graphics 4000 1536 MB
Issue description:
Screen content is being cut
Steps to reproduce:
I do not know what triggers this issue. I always have to close project and reopen to get back to normal, but from time to time the problem comes back.
Minimal reproduction project:
Any project
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