-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor interface slides off screen, too long button names in some main screen plugins #31133
Comments
I just ran into this issue when I tried upgrading to 3.2 beta 3, notably bcz I noticed it started respecting my computer's language setting (French). The text in the Script editor toolbar window is now much longer, so even when my Godot window is maximized, on my 13" MacBook Pro screen, the Node/Inspector tab is pushed off the edge of the screen: I confirmed by setting my language back to English. I understand this probably doesn't seem too high pri, but if it didn't occur to me that there was an easy work-around, it would have made using the editor veeeerrrry frustrating (i.e. I would constantly have to resize my Godot window after using the script editor, which is all the time). |
See godotengine/godot-proposals#386 for a technical proposal that would be used to solve this (and other cases where the toolbar in the main screen plugin can have a minimum width too big to fit everything on screen). |
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as godotengine#31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it.
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as godotengine#31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it. (cherry picked from commit 2f6f029)
See godotengine/godot-proposals#4273 for the currently proposed solution. |
As we currently have contesting ideas for what to do with toolbars in general (drawers, inspector action bar, a mix of all above), and we don't have a consensus, but would still love to address this issue for 4.0, we decided in the editor team meeting to try and utilize the newly added FlowContainer to handle toolbar overflow. It's a short term solution, that looks least invasive in Godot editor's overall flow, but it should at least prevent the editor from breaking. PS. Same can be done to other cases of overflow, like the given example with the editor help and internationalization. |
I'm removing the high priority label since the most noticeable issue was with the toolbar and this is addressed now. We still have some secondary problems in other parts of the editor reported here, which we should likely address for the stable release of 4.0 in an effort to provide a better UX than we currently have in 3.x. |
Workarounds:
It was suggested I recreate this for v3.1.1 from #30787.
Godot version:
Godot 3.1.1
GeForce GTX 1060
Intel HD4400
Win10/64
Linux
1920x1080 screen
Issue description:
Certain conditions will bump the editor interface off the right edge of the viewport if the interface width is too small.
The problem becomes annoying when working on a single monitor and your smaller godot window starts sliding your distraction free button and panels off screen! You have to resize the window to have it pop back into place.
Note, this is not a matter of there being fixed minimum sizes for some panels. The interface actually slides off screen to the right.
See the GLES slipping right and the distraction free button is off screen.
Bugsquad edit: Adding some keywords to find this issue: Inspector cropped, low resolution, horizontal cropping.
Steps to reproduce:
It is fixable by resizing the window, but a little annoying.
Another way to make this happen is to:
Minimal reproduction project:
Any project, whether it has scripts or not. 2D or 3D. Windows or Linux.
The text was updated successfully, but these errors were encountered: