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Deselecting a node while working with signals #21950
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That's still reproducible in 3.3. I agree that it would be nice if the focus could be preserved. |
Here the relevant part of the stacktrace of what happens when connecting a signal to a node's script:
So to implement the enhancement discussed here, one would need either to figure out a more direct way to ensure that the script is opened properly to insert the new method, or save the previously edited object and pop it back (it might be in the |
Godot version:
3.1.dev-1
OS/device including version:
Arch Linux
Issue description:
Node gets deselected after any action related to signals. Connecting them, editing, etc.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: