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Focus current node after connecting #54071

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KoBeWi
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@KoBeWi KoBeWi commented Oct 21, 2021

Fixes #21950

I changed ConnectionsDock constructor to take NodeDock instead of EditorNode, not sure why it was originally like that.

@KoBeWi KoBeWi requested a review from a team as a code owner October 21, 2021 14:10
@YeldhamDev YeldhamDev added this to the 4.0 milestone Oct 21, 2021
@YuriSizov YuriSizov modified the milestones: 4.0, 4.x Sep 8, 2022
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YuriSizov commented Apr 11, 2023

This needs to be rebased, but also, shouldn't we bubble up the signal and connect to it in NodeDock instead of passing the reference and connecting it inside of another class? That doesn't look very idiomatic or even clear to read.

Other than that, the issue is probably still valid and worth fixing.

@KoBeWi KoBeWi force-pushed the infinite_unlimited_connections branch from 4403a58 to fc0e503 Compare April 20, 2023 18:16
@YuriSizov YuriSizov modified the milestones: 4.x, 4.2 Jun 12, 2023
editor/node_dock.cpp Outdated Show resolved Hide resolved
@KoBeWi KoBeWi force-pushed the infinite_unlimited_connections branch from fc0e503 to d17c522 Compare June 12, 2023 15:07
@YuriSizov YuriSizov added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 7, 2023
@akien-mga akien-mga merged commit 6ed632b into godotengine:master Jul 7, 2023
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Thanks!

@KoBeWi KoBeWi deleted the infinite_unlimited_connections branch July 7, 2023 14:13
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
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Cherry-picked for 4.1.1.

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Deselecting a node while working with signals
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