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If I exactly place a box Kinematic Body 2D aligned horizontally between two static boxes (using pixel and grid snapping), that body will not be able to move vertically with move_and_slide.
If I take out one of the static boxes, it can move.
Under the same situation, a rigidbody is able to move, but the kinematic one isn't.
Godot 3.1 alpha 1
Godot 3.0.6
As reported in this Q&A post: https://godotengine.org/qa/34661/how-can-i-simulate-no-friction-in-a-kinematic-body-2d
If I exactly place a box Kinematic Body 2D aligned horizontally between two static boxes (using pixel and grid snapping), that body will not be able to move vertically with
move_and_slide
.If I take out one of the static boxes, it can move.
Under the same situation, a rigidbody is able to move, but the kinematic one isn't.
Example project:
KinematicBoxBetweenTwoOthers.zip
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