We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
This tracker is for all physics issues that affect Godot Physics 2D.
Note: Issues that are reported on both 2D and 3D are listed here and in #45333.
The content you are editing has changed. Please copy your edits and refresh the page.
mouse_entered
mouse_exited
collide
tscn
mode
The text was updated successfully, but these errors were encountered:
KinematicBody2D.is_on_floor()
false
Area2D
AndreaCatania
madmiraal
No branches or pull requests
This tracker is for all physics issues that affect Godot Physics 2D.
Note: Issues that are reported on both 2D and 3D are listed here and in #45333.
RigidBody
KinematicBody/CharacterBody
One-way collision
Sync to Physics
Smooth steps
Collision detection
Area
mouse_entered
ormouse_exited
method call #52371Joints
Raycasting
TileMap
Multi-threading
Other
collide
function in ConvexPolygonShape2D crashes Godot #46137Editor
tscn
file can include layers above 20 #45536Documentation
mode
propery doesn't work from inside Area2D body_entered signals #508764.0 refactoring
The text was updated successfully, but these errors were encountered: