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Build error when compiling for Windows from Linux #23141
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This is quite surprising... it compiles for me, though it clearly shouldn't, godot/modules/websocket/lws_client.cpp Lines 37 to 39 in b902a2f
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I don't really like to bump the module to C++11 for that... |
Any progress? Builds have been broken for 2 days. |
A quick fix would likely be to remove |
Trying
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Godot version: Git bde3e88
OS/device including version: Fedora 28, GCC 8.1.1
Issue description:
Compiling for Windows from Linux using MinGW fails with the following error:
Full build log on GitLab CI
This is likely a regression from b902a2f.
The text was updated successfully, but these errors were encountered: