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Godot version: 3.1 66c6dfb
OS/device including version: Windows 10
Issue description: When I save scene from below then this error is shown:
ERROR: viewport_set_canvas_stacking: Condition ' !viewport ' is true. At: servers/visual/visual_server_viewport.cpp:541
Steps to reproduce:
Minimal reproduction project:
[gd_scene format=2] [node name="Game" type="Node2D"] [node name="Camera" type="Camera2D" parent="."] [node name="HUD" type="CanvasLayer" parent="."]
The text was updated successfully, but these errors were encountered:
CC @RandomShaper
Sorry, something went wrong.
Oh, I think I now what's happening. I'll fix it (as well as the 3.0 PR) in a few hours.
Fix CanvasLayer trying to re-stack while out of tree
5dac6ef
Fixes godotengine#23718.
Successfully merging a pull request may close this issue.
Godot version:
3.1 66c6dfb
OS/device including version:
Windows 10
Issue description:
When I save scene from below then this error is shown:
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: