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Viewport Flicker in 3D on OS X #31

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Nek opened this issue Feb 11, 2014 · 9 comments
Closed

Viewport Flicker in 3D on OS X #31

Nek opened this issue Feb 11, 2014 · 9 comments

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@Nek
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Nek commented Feb 11, 2014

OS X 10.9.1
Intel HD Graphics 4000

I have this problem with the 3d platformer example.
3d view looks good until I try to change the size of the editor's window or switch viewport mode to 2/3/4 viewports. Switching back to 1 viewport doesn't help.

@gamedevsam
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This happened to me on Windows 7 as well, on both 32 bit and 64 bit executables.

@godotengine
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Seems I introduced this bug recently, I'll have a look at it as soon as I
can.

On Tue, Feb 11, 2014 at 10:42 AM, Samuel Batista
[email protected]:

This happened to me on Windows 7 as well, on both 32 bit and 64 bit
executables.

Reply to this email directly or view it on GitHubhttps://github.com//issues/31#issuecomment-34754819
.

OkamStudio

@enigma101
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I had this happen as well...

@deatharrow
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It happens to me on Windows 8.1, x64 executable.

@reduz
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reduz commented Feb 12, 2014

I think it's a problem with the re-creation of FBOs will try to take a look
tonight

On Wed, Feb 12, 2014 at 2:02 PM, deatharrow [email protected]:

It happens to me on Windows 8.1, x64 executable.

Reply to this email directly or view it on GitHubhttps://github.com//issues/31#issuecomment-34890223
.

@strobe
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strobe commented Feb 14, 2014

I also have same problem on OSX 10.9 with intel hd 4000

@godotengine
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well, the code that caused this was fixed, so closing, let me know if it happens in a recent version

@Nek
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Nek commented Feb 15, 2014

The latest binary works well for me on OS X 10.9.1

@strobe
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strobe commented Feb 15, 2014

For me it also work well now

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6 participants