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PinJoint2D unpins when parent node moved #31711

Closed
Tracked by #45334
mcardellg opened this issue Aug 27, 2019 · 1 comment · Fixed by #58641
Closed
Tracked by #45334

PinJoint2D unpins when parent node moved #31711

mcardellg opened this issue Aug 27, 2019 · 1 comment · Fixed by #58641

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@mcardellg
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Godot version:
3.1.1

OS/device including version:
Windows 10

Issue description:
When moving a node using remove_child + add_child any pin joints that are children of the node get unpinned. The joint copies correctly but detaches from it`s pinned nodes.

Steps to reproduce:
Run the attached minimal project, press enter to move the node in the tree, note that the previously pinned sub-node becomes detached but that the tree looks as expected.

Minimal reproduction project:
unpinbug.zip

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3 participants