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Issue description:
When moving a node using remove_child + add_child any pin joints that are children of the node get unpinned. The joint copies correctly but detaches from it`s pinned nodes.
Steps to reproduce:
Run the attached minimal project, press enter to move the node in the tree, note that the previously pinned sub-node becomes detached but that the tree looks as expected.
Godot version:
3.1.1
OS/device including version:
Windows 10
Issue description:
When moving a node using remove_child + add_child any pin joints that are children of the node get unpinned. The joint copies correctly but detaches from it`s pinned nodes.
Steps to reproduce:
Run the attached minimal project, press enter to move the node in the tree, note that the previously pinned sub-node becomes detached but that the tree looks as expected.
Minimal reproduction project:
unpinbug.zip
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