Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ray slows down before the collision #39653

Open
Tracked by #45334
liryu1973 opened this issue Jun 18, 2020 · 2 comments
Open
Tracked by #45334

Ray slows down before the collision #39653

liryu1973 opened this issue Jun 18, 2020 · 2 comments

Comments

@liryu1973
Copy link

Godot version: 3.2.1
OS/device including version: Windows10, gtx1050, GLES3

If Continuous Cd is set to Ray, there will be an unintended slowdown before the high speed collision.
By the way, if you set Static's Rotation to If you set it to 45 degrees. No slowdown occurs.

Ray
Ray_Test.zip

@abhinav4987
Copy link

it shows that tscn file is corrupt, when edditing

@Calinou
Copy link
Member

Calinou commented Jul 4, 2020

@abhinav4987 You need to open the project with Godot 3.2.1 or 3.2.2, not a development build of the master branch.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants