-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.0 NavigationServer not moving character #39692
Comments
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
Godot version: OS/device including version: Just to give more information: If you call I used the same script as described in the Navigation Server article: https://godotengine.org/article/navigation-server-godot-4-0 |
I put a repo with an example project based on the article. |
The collision avoidance callbacks were bugged and never send. Here are examples how to move
If the default navigation
@akien-mga |
Godot version:
Godot 4.0.dev.custom_build.9562fb900
OS/device including version:
Arch 5.7.4
Issue description:
Been following this article to know how the new navigation system is supposed to work: https://godotengine.org/article/navigation-server-godot-4-0
But the player doesn't move an inch. Checking the next location is also empty.
I started a completely new project and just followed the steps, again the same result, doesn't want to move at all.
Steps to reproduce:
This is the original script which I made:
And then I decided to start an empty project, followed everything step by step and used this code:
Is this a bug or am I missing something in the script? Followed everything and adjusted the script to the new names (adding 3D behind most of the stuff)
The text was updated successfully, but these errors were encountered: