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Physics2DDirectSpaceState.intersect_point ignores the collision_layer argument and returns any intersecting area or body regardless of the layer it is on. Works fine in version 3.2.2 Stable win64
Steps to reproduce:
Use the reproduction project to check for collisions with the mouse pointer, notice how intersect_ray works correctly compared to intersect_point
Godot version:
3.2.3 RC 1 win64
OS/device including version
Windows 10
Issue description:
Physics2DDirectSpaceState.intersect_point ignores the collision_layer argument and returns any intersecting area or body regardless of the layer it is on. Works fine in version 3.2.2 Stable win64
Steps to reproduce:
Use the reproduction project to check for collisions with the mouse pointer, notice how intersect_ray works correctly compared to intersect_point
Minimal reproduction project:
IntersectPointCollisionLayerIgnored.zip
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