-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix intersect_point ignoring collision_layer #40713
Conversation
… boolean argument
Regression from #40193. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I checked and it doesn't seem to re-introduce #11159, but I have no idea why 🙃
It seems to me that the newly added last parameter of _can_collide_with is being misused with 2d and possibly 3d physics in the fix for #40193. The arguments being passed in to potentially disable collision layer checking don't make sense to me (though I admit I'm quite new to all this). |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This PR is made against the 3.2 branch, and it does reintroduce #11159, because it does effectively revert #40280 without removing the scaffolding required to make it work.
As I have suggested in the issue (#40705), I think a better solution is to fully revert #40193 and its 3.2 counterpart #40280 and find an alternative solution for #11159.
Eh, I messed up with testing again :I |
Fixes #40705.