-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
When quitting the editor to the project list, editor settings are lost #40968
Comments
I bet it's yet another issue related to Windows file locking limitations 🙂 |
This happens to me as well. I am avoiding the 'Quit To Project List Option' all together. Exiting out and reloading godot seems to be ok, just the quit to project list option. Running 3.3.1 stable |
Can anyone reproduce this in 4.0 alpha? |
Just to mention, i've experienced this issue in latest stable (3.4.4), too |
We've discussed it a bit with the affected users on Discord, and have a theory that it's that plus having slower drives (like HDD speeds, maybe). I've been using Godot for 3 years at this point, all on Windows (10), and that is on 3 different PCs. Never had this happen, but all of them had m.2 NVMe SSDs, so as fast as we can get at the moment. Given that anecdotal experience, I tend to agree that it can be likely related to slower drives and Windows' tendency to lock files. |
experienced this issue just now. windows 10, steam v3.4.4.stable.official, have an alright SSD in the laptop yet the setting keep getting reset sometimes. |
The same issue happen to me with Godot v3.5.1 stable on Windows 10. |
The same issue happen to me with Godot v4.1 master 8c729f0 on Windows 10. |
I never had an issue with this happening in GD3 or early GD4 alphas. But it happens to me constantly now. Every few days my editor settings get reset working from 4.0 and 4.1 win11/64. And since the defaults are highly annoying compared to what they used to be I have to go through and change them again. I work on Terrain3D and gdextension and Godot crashes frequently during development, so this may be a factor. I set |
This happens to me in 4.1 on windows 10. I doubt it's related to drive read speed as I'm running godot off of an m.2 NVME myself. I have only had it happen when I quit to project manager. |
same 4.1 Linux+Mono edition |
I've been regularly hitting the "Quit to Project List" button during past few days, but can no longer reproduce it on 4.x nor 3.x. However, drive speed doesn't seem to matter since i cannot reproduce the issue on my old laptop (which i used at the time of writing my previous comment, for reference my current PC has an NVMe SSD drive) anymore (and e.g. intervolver had experienced the issue on a fast drive too). Issue also doesn't seem to be Windows-specific if Mupli is to be believed, and also does not depend on Godot edition (regular/mono) or specific configuration (gdextensions).
Apologies, figured this is a separate issue (if an issue at all, i suspect cross-version project settings conversion may lead to settings being overwritten on startup). |
@elenakrittik There is no particular offending code. Settings just get updated to either save changes or ensure that the state in memory matches the state on disk. Previous discussion here points to issues with Windows file locking, which is a common problem with Windows. We just don't know when it happens and why it's not handled correctly. Any other reports may be entirely unrelated to the problem that initially started this. |
"Quit To Project List" wiped the recent projects list and editor settings in v3.5.2.stable.mono.official [170ba33]. Windows 11, NVMe SSD drive. |
Out of the blue this happened to me today. I never had this problem as far as I can remember. Been using Godot almost daily for 3 years. |
I've also had this happen in 4.2.2-stable/win11 when I had another copy of Godot open. The second copy can't open the settings file, and if it's the last one to close, it overwrites the file (that it allegedly couldn't open).
As I mentioned before, I keep a backup copy of my file and closing godot and replacing the file restored my settings. |
Also just happened to me in v4.2.2.stable.official [15073af] on Windows 10. No way to recover it from what I can tell. |
kinda new to this but i was coding some game and i already made like 3 or 4 new inputs in the input map thingy but then one time when i came to make another one then use it in my code the godot terminal just told me that that input map doesn't exists even though in the project.godot file it shows it exists and when i reloaded the project it just resetted the project settings to what it was before i added the new input and i tried all methods in here, none of them worked. |
@SolHTML Project settings are different from editor settings and unrelated to this issue. Search more for issues related to project settings or file a new issue if you're sure you've found a unique bug. FWIW I've never had an issue saving or losing project settings, including the input map. Edit the input map again, then while Godot is open, look at your project.godot file and see if your changes are there. You typically need to save within Godot, even if scenes aren't open, to have it write to the project file. |
i already tried that but i'll take a unique bug, and i can't find a post talking about my "unique" bug so ahhh |
I might have found something that can lead to understand the problem.
Let me show what I mean for this last one Here is how the file looks like if I have some project open or nothing at all (the file looks the same)
And here if the Project List is open
Also, another guess for anyone having this issue. Have you installed any plugin in the past few days? The problem might be the same as mine. Edit: |
Fixed by #85654. |
Godot version:
v3.2.2.stable.official
OS/device including version:
Windows 10, run through Steam (API v020)
Issue description:
Sometimes, when I go back to the Project List after making my edits in my project, it returns back to default settings such as editor font size resetting to normal. My projects that are on different folders are also gone, so I had to scan them again.
Steps to reproduce:
From the editor, click Editor > Quit to Project List. This happens randomly; I don't know how else to replicate it.
Minimal reproduction project:
N/A
The text was updated successfully, but these errors were encountered: