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Godot settings reset when exiting to project list #53007

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JamesC01 opened this issue Sep 24, 2021 · 3 comments
Closed

Godot settings reset when exiting to project list #53007

JamesC01 opened this issue Sep 24, 2021 · 3 comments

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@JamesC01
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Godot version

3.3.3.stable

System information

Windows 10

Issue description

This is a rare occurrence, but has been happening since 3.2, I believe. Sometimes, when I exit to project list, I get some errors in the console, and the project list is empty, and my settings have been reset.

Here's the error list:

ERROR: Cannot open file 'C:\Users/James/AppData/Roaming/Godot/editor_settings-3.tres'.
At: scene/resources/resource_format_text.cpp:1232
ERROR: Failed loading resource: C:\Users/James/AppData/Roaming/Godot/editor_settings-3.tres. Make sure resources have been imported by opening the project in the editor at least once.
At: core/io/resource_loader.cpp:282
WARNING: create: Could not open config file.
At: editor/editor_settings.cpp:989
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132
ERROR: clear: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:450
ERROR: There are still MemoryPool allocs in use at exit!
At: core/pool_vector.cpp:66

Steps to reproduce

Can't really reproduce it, this has only happened around 3 times in the past 5 months.

Minimal reproduction project

No response

@Calinou
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Calinou commented Sep 24, 2021

Duplicate of #40968.

@Zireael07
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Aha, a reoccurrence of my issue: #27124

(Be warned, in my case it was a failing ssd)

@JamesC01
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Aha, a reoccurrence of my issue: #27124

(Be warned, in my case it was a failing ssd)

I check crystal disk info, and it says everything is alright. That's scared me into backing up, though, so I'll probably do that soon!

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