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Material is not applied on MeshInstance when opening scene #42675
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probably @pouleyKetchoupp has a clue... |
Ah yes, probably a regression from the software skinning change. |
I'm seeing this problem as well, but it's not just affecting the scene in the editor after reload: the material also fails to load when running the game from the editor, or when exported. If I move my material from "Material" to "Material Override", then it appears in game again. |
Fixed by #42846. |
It seems the issue is back in 4.1.1 stable (Compatibility renderer, both Windows and Linux). Although, it's only reproducible with certain Material values.
material_test.webm |
Please open a new issue with an MRP |
Godot version:
3.2.4 beta 0cea273
OS/device including version:
Radeon RX570, both GLES2 and GLES3
Issue description:
Assigned material is not applied on MeshInstance after reopening scene.
(Assigning material to
material_override
works as expected)Steps to reproduce:
Minimal reproduction project:
material bug.zip
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