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StandardMaterial3D with certain property values is not applied on MeshInstance3D upon reopening scene #81082

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Casqade opened this issue Aug 28, 2023 · 0 comments · Fixed by #83145

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@Casqade
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Casqade commented Aug 28, 2023

Godot version

Godot v4.1.1.stable (bd6af8e)

System information

Archlinux - Freedesktop SDK 22.08 (Flatpak runtime) - Vulkan (Compatibility) - Mesa Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)

Issue description

Certain property values in StandardMaterial3D cause the material in MeshInstance3D to be displayed incorrectly after reopening a scene. The issue is reproducible on Windows and with Forward+ renderer as well.

Similar issue in Godot 3.x: #42675

Steps to reproduce

  1. Add MeshInstance3D
  2. Set its mesh to New BoxMesh
  3. Set material_override to New StandardMaterial3D
  4. Set shading_mode to Unshaded
  5. Set texture_filter to Nearest
  6. Disable texture_repeat
  7. Save & Reload Saved Scene
material_test1.webm

Minimal reproduction project

material_test.zip

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4 participants