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Certain property values in StandardMaterial3D cause the material in MeshInstance3D to be displayed incorrectly after reopening a scene. The issue is reproducible on Windows and with Forward+ renderer as well.
Godot version
Godot v4.1.1.stable (bd6af8e)
System information
Archlinux - Freedesktop SDK 22.08 (Flatpak runtime) - Vulkan (Compatibility) - Mesa Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)
Issue description
Certain property values in StandardMaterial3D cause the material in MeshInstance3D to be displayed incorrectly after reopening a scene. The issue is reproducible on Windows and with Forward+ renderer as well.
Similar issue in Godot 3.x: #42675
Steps to reproduce
mesh
toNew BoxMesh
material_override
toNew StandardMaterial3D
shading_mode
toUnshaded
texture_filter
toNearest
texture_repeat
material_test1.webm
Minimal reproduction project
material_test.zip
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