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OS/device including version:
Artix Linux, Ryzen 3600, GTX 1050Ti
Issue description:
GIF demonstrating this issue:
When you enable Sync To Physics on a KinematicBody (only tested 2D, likely happens in 3D too) and move the parent, the collision of the body doesn't update, the "Visible Collision Shapes" option shows incorrect position of the collision.
One workaround is to set the position property to any value.
Godot version:
3.2.3
OS/device including version:
Artix Linux, Ryzen 3600, GTX 1050Ti
Issue description:
GIF demonstrating this issue:
When you enable Sync To Physics on a KinematicBody (only tested 2D, likely happens in 3D too) and move the parent, the collision of the body doesn't update, the "Visible Collision Shapes" option shows incorrect position of the collision.
One workaround is to set the position property to any value.
Steps to reproduce:
Minimal reproduction project:
SyncToPhysics.zip
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