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Godot crashes when using extended Translation class in script #44046
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This is likely related to #38294 and godotengine/godot-docs#3460. I'm not sure if the Translation class is meant to be extended from a script. Edit: OP has opened a proposal for this: godotengine/godot-proposals#1926 |
Yes, it related to them but that issues about memory management of such extended classes. |
Backtrace:
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This seems to be fixed in the |
Still reproducible in 3.4 RC 1 / latest |
This still seems to affect 4.1.1-stable--at least with the reproducer I've attached here: Run the reproducer from a terminal. When the window appears, close it. On linux, a backtrace is logged as you close the window:
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Godot version:
3.2.3
OS/device including version:
Gentoo AMD64 Linux
Issue description:
Godot crashes on finalization
Steps to reproduce:
Run example as script with
-s script.gd
Minimal reproduction project:
godot-translation-extending.zip
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